Entity Problem / Compile
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- CJ Worshipper
- Posts: 264
- Joined: February 5th, 2005, 12:10 pm
- Location: London, UK
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Entity Problem / Compile
Ok I have put some xmodels in my map... then when I compile my map to test it none of the xmodels show up...
If I select say the tank and press n: (for entity window to pop up)
I have "ORIENT_LOD" ticked...
Well before I didnt have anything ticked and I tried compiling and playing but none of the entities showed up... so I ticked ORIENT_LOD on all my entities and tried again but they still never showed up...
I could tick "NO_SHADOW" but I think that means no shadow? lol...
I put each entity in by doing right click in 2D view > Then selecting the xmodel I want...
Any help is greatly appreciated Thanks
If I select say the tank and press n: (for entity window to pop up)
I have "ORIENT_LOD" ticked...
Well before I didnt have anything ticked and I tried compiling and playing but none of the entities showed up... so I ticked ORIENT_LOD on all my entities and tried again but they still never showed up...
I could tick "NO_SHADOW" but I think that means no shadow? lol...
I put each entity in by doing right click in 2D view > Then selecting the xmodel I want...
Any help is greatly appreciated Thanks
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- CJ Worshipper
- Posts: 264
- Joined: February 5th, 2005, 12:10 pm
- Location: London, UK
- Contact:
I only selected to compile BSP (no VIS or FLARE)
Code: Select all
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
F:/Program Files/Call of Duty/\main\__zz-mp_stcomedumont.pk3 (58 files)
F:/Program Files/Call of Duty/\main\Z_Nuenen.pk3 (9 files)
F:/Program Files/Call of Duty/\main\z_mc_bloodfx_v5a.pk3 (44 files)
F:/Program Files/Call of Duty/\main\Z_D-Day+7.pk3 (9 files)
F:/Program Files/Call of Duty/\main\zzz_user_mp_save_aim5b1.pk3 (8 files)
F:/Program Files/Call of Duty/\main\zzz_user_mp_save_aim3b2.pk3 (11 files)
F:/Program Files/Call of Duty/\main\zzz_user_mp_LaRochelle.pk3 (13 files)
F:/Program Files/Call of Duty/\main\zzz_Rifle_RangeV1.3.1.pk3 (66 files)
F:/Program Files/Call of Duty/\main\zzz_Rifle_Range.pk3 (66 files)
F:/Program Files/Call of Duty/\main\zzz_playerskin01.pk3 (14 files)
F:/Program Files/Call of Duty/\main\zzz_mp_offensive.pk3 (9 files)
F:/Program Files/Call of Duty/\main\zzz_mp_cauguigny.pk3 (18 files)
F:/Program Files/Call of Duty/\main\zzz_junobeach_final.pk3 (59 files)
F:/Program Files/Call of Duty/\main\zzz_GunAssault_v1.1.pk3 (17 files)
F:/Program Files/Call of Duty/\main\zzz_brecourt_winter.pk3 (23 files)
F:/Program Files/Call of Duty/\main\zzzz_mp_mikecod2.pk3 (9 files)
F:/Program Files/Call of Duty/\main\zzzzzz-psys_weapon_zoom_mp.pk3 (21 files)
F:/Program Files/Call of Duty/\main\zzzz-streetwar.pk3 (11 files)
F:/Program Files/Call of Duty/\main\Zzz-WW2-Gloves.pk3 (3 files)
F:/Program Files/Call of Duty/\main\ZZ-Sealion-Para.pk3 (37 files)
F:/Program Files/Call of Duty/\main\zaitway.pk3 (7 files)
F:/Program Files/Call of Duty/\main\zaitwater.pk3 (7 files)
F:/Program Files/Call of Duty/\main\zaittower2.pk3 (34 files)
F:/Program Files/Call of Duty/\main\zaittower.pk3 (7 files)
F:/Program Files/Call of Duty/\main\zaitjump.pk3 (7 files)
F:/Program Files/Call of Duty/\main\zaithouse.pk3 (6 files)
F:/Program Files/Call of Duty/\main\Weardale.pk3 (22 files)
F:/Program Files/Call of Duty/\main\wawa_3dAim.pk3 (13 files)
F:/Program Files/Call of Duty/\main\waterjump.pk3 (7 files)
F:/Program Files/Call of Duty/\main\vikings_omaha_1.pk3 (24 files)
F:/Program Files/Call of Duty/\main\User_Nuenen_2.pk3 (10 files)
F:/Program Files/Call of Duty/\main\user_mp_wolfsquare_final.pk3 (19 files)
F:/Program Files/Call of Duty/\main\user_mp_v2_ver2.pk3 (40 files)
F:/Program Files/Call of Duty/\main\user_aimmap_v2.0.pk3 (8 files)
F:/Program Files/Call of Duty/\main\UserTextures.pk3 (13 files)
F:/Program Files/Call of Duty/\main\user-st_eugene_final.pk3 (11 files)
F:/Program Files/Call of Duty/\main\uo-brecourtmanor.pk3 (15 files)
F:/Program Files/Call of Duty/\main\townville_beta.pk3 (9 files)
F:/Program Files/Call of Duty/\main\the_bridge.pk3 (15 files)
F:/Program Files/Call of Duty/\main\speedjump.pk3 (34 files)
F:/Program Files/Call of Duty/\main\shadows_metalfloor.pk3 (8 files)
F:/Program Files/Call of Duty/\main\shadows_jump2.pk3 (8 files)
F:/Program Files/Call of Duty/\main\rl_relaxedaim.pk3 (10 files)
F:/Program Files/Call of Duty/\main\rl_muppetaim.pk3 (10 files)
F:/Program Files/Call of Duty/\main\rl_blaoaim.pk3 (10 files)
F:/Program Files/Call of Duty/\main\range.pk3 (14 files)
F:/Program Files/Call of Duty/\main\race.pk3 (8 files)
F:/Program Files/Call of Duty/\main\Quarantine.pk3 (25 files)
F:/Program Files/Call of Duty/\main\pyro_jump_new.pk3 (3 files)
F:/Program Files/Call of Duty/\main\ptg.pk3 (6 files)
F:/Program Files/Call of Duty/\main\peds_puzzle_race.pk3 (9 files)
F:/Program Files/Call of Duty/\main\peds_puzzle.pk3 (12 files)
F:/Program Files/Call of Duty/\main\peds_f4a.pk3 (9 files)
F:/Program Files/Call of Duty/\main\peds_bathroom.pk3 (20 files)
F:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
F:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
F:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
F:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
F:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
F:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
F:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
F:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
F:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
F:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
F:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
F:/Program Files/Call of Duty/\main\ora_winterv2.pk3 (12 files)
F:/Program Files/Call of Duty/\main\normandy_farm_final.pk3 (10 files)
F:/Program Files/Call of Duty/\main\normandy.pk3 (9 files)
F:/Program Files/Call of Duty/\main\mpt_pak1.pk3 (24 files)
F:/Program Files/Call of Duty/\main\mixjump(1).pk3 (34 files)
F:/Program Files/Call of Duty/\main\m-aim_warehouse.pk3 (8 files)
F:/Program Files/Call of Duty/\main\ladderway.pk3 (34 files)
F:/Program Files/Call of Duty/\main\jumpville.pk3 (10 files)
F:/Program Files/Call of Duty/\main\jumping-falls.pk3 (8 files)
F:/Program Files/Call of Duty/\main\jm_wOOp.pk3 (9 files)
F:/Program Files/Call of Duty/\main\jm_uzi.pk3 (9 files)
F:/Program Files/Call of Duty/\main\jm_titan.pk3 (8 files)
F:/Program Files/Call of Duty/\main\jm_room.pk3 (9 files)
F:/Program Files/Call of Duty/\main\Jm_Rock.pk3 (8 files)
F:/Program Files/Call of Duty/\main\jm_rikku.pk3 (8 files)
F:/Program Files/Call of Duty/\main\jm_plazma.pk3 (7 files)
F:/Program Files/Call of Duty/\main\jm_milestone.pk3 (15 files)
F:/Program Files/Call of Duty/\main\jm_ladder.pk3 (10 files)
F:/Program Files/Call of Duty/\main\jm_krime.pk3 (12 files)
F:/Program Files/Call of Duty/\main\jm_infiniti.pk3 (6 files)
F:/Program Files/Call of Duty/\main\jm_crispy.pk3 (5 files)
F:/Program Files/Call of Duty/\main\jm_coridor.pk3 (8 files)
F:/Program Files/Call of Duty/\main\jiml17.pk3 (5 files)
F:/Program Files/Call of Duty/\main\illjump.pk3 (27 files)
F:/Program Files/Call of Duty/\main\greenjump.pk3 (7 files)
F:/Program Files/Call of Duty/\main\germanjump.pk3 (34 files)
F:/Program Files/Call of Duty/\main\entrenchments_noextras.pk3 (10 files)
F:/Program Files/Call of Duty/\main\easyrun.pk3 (6 files)
F:/Program Files/Call of Duty/\main\dawnjump.pk3 (7 files)
F:/Program Files/Call of Duty/\main\dasboot.pk3 (34 files)
F:/Program Files/Call of Duty/\main\Dan_JumpV3.pk3 (10 files)
F:/Program Files/Call of Duty/\main\Dan_JumpV2.pk3 (5 files)
F:/Program Files/Call of Duty/\main\cj_wolfsworld.pk3 (29 files)
F:/Program Files/Call of Duty/\main\cj_wolfjump.pk3 (25 files)
F:/Program Files/Call of Duty/\main\cj_training.pk3 (10 files)
F:/Program Files/Call of Duty/\main\cj_quick.pk3 (30 files)
F:/Program Files/Call of Duty/\main\CJ_HORNET.pk3 (12 files)
F:/Program Files/Call of Duty/\main\cj_hallwayofdoom.pk3 (7 files)
F:/Program Files/Call of Duty/\main\cj_cow.pk3 (10 files)
F:/Program Files/Call of Duty/\main\cj_change.pk3 (10 files)
F:/Program Files/Call of Duty/\main\boxin.pk3 (21 files)
F:/Program Files/Call of Duty/\main\Bitch.pk3 (8 files)
F:/Program Files/Call of Duty/\main\bellicourt.pk3 (11 files)
F:/Program Files/Call of Duty/\main\bc_bocli.pk3 (6 files)
F:/Program Files/Call of Duty/\main\Amberville_2.pk3 (116 files)
F:/Program Files/Call of Duty/\main\alpestra.pk3 (52 files)
F:/Program Files/Call of Duty/\main\Algiers_Final_v2.pk3 (29 files)
F:/Program Files/Call of Duty/\main\ADIGA-Arnhem2.pk3 (135 files)
F:/Program Files/Call of Duty/\main\abbey.pk3 (23 files)
F:/Program Files/Call of Duty//main
F:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
F:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
F:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
F:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
F:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
32067 files in pk3 files
Loading map file F:\Program Files\Call of Duty\Main\maps\mp\aim_Dan_Beta.map
writing F:\Program Files\Call of Duty\Main\maps\mp\aim_Dan_Beta.prt
21 unique shaders
64 actual shaders
finding triangle windings...
merging into concave windings...
added 924 points for thin polygons (3.5% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
969 tris simplified away (7.1%)
emitting triangles...
421 vertices couldn't be merged because the textures point different ways
Writing F:\Program Files\Call of Duty\Main\maps\mp\aim_Dan_Beta.bsp
10 seconds elapsed
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Have you extracted the correct files from pak5.pk3
Another way of adding models is using the "load" under file. Go to collmaps and choose your model (this can only be done after extracting pak5.pk3).
Tutorial on pak5
Tutorial on Models and MG42's
Some other things (probably not going to cause the problem though)
1. Have you given your map worldspawn settings?
Skybox and Worldspawn Simplified
Worldspawn settings program (v. useful)
2. "421 vertices couldn't be merged because the textures point different ways"
You must be using either Terrain or patches. You may have given you terrain to 'pointed' edges. Try and use a smaller brush to smooth out the terrain.
Making a trench - contains terrain editing
3. Remove all unneeded pk3's from your cod directory when compiling. Some pk3's can cause compilation errors (recommended to run a "clean" compile).
Another way of adding models is using the "load" under file. Go to collmaps and choose your model (this can only be done after extracting pak5.pk3).
Tutorial on pak5
Tutorial on Models and MG42's
Some other things (probably not going to cause the problem though)
1. Have you given your map worldspawn settings?
Skybox and Worldspawn Simplified
Worldspawn settings program (v. useful)
2. "421 vertices couldn't be merged because the textures point different ways"
You must be using either Terrain or patches. You may have given you terrain to 'pointed' edges. Try and use a smaller brush to smooth out the terrain.
Making a trench - contains terrain editing
3. Remove all unneeded pk3's from your cod directory when compiling. Some pk3's can cause compilation errors (recommended to run a "clean" compile).
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
No problem, always willing to helpDan2002300313 wrote:OMG! Thanks alot Drofder2004! I think you solved my problem... I had not extracted pak5.pk3 as I thought you didnt need to lol...
Ill add you to the Readme / Loading screen
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- Core Staff
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