[CoD4] CoDJumper Mod Update [v0.15] (Unsupported)

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[CoD4] CoDJumper Mod Update [v0.15] (Unsupported)

Post by Drofder2004 » November 20th, 2007, 4:15 pm

MOD NO LONGER SUPPORTED. CHECK LINK FOR UPDATES

LINK

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Last edited by Drofder2004 on December 13th, 2007, 12:28 pm, edited 2 times in total.
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Post by YaNo » November 20th, 2007, 4:26 pm

I like the new ideas. I couldn't think of anything usefull that needs to be added.

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Post by Drofder2004 » November 20th, 2007, 11:42 pm

Download available now, sorry for the delay :)
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Post by atze<3 » November 20th, 2007, 11:44 pm

Niiice! :)
thx

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Post by steveuk » November 21st, 2007, 12:02 am

you thanks man will try in an hour. thanks again for ya fast work.
Steve 8)

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Post by steveuk » November 21st, 2007, 2:24 am

TRIED IT WORKS GRATE, ONLY THING THE NADES DONT SEEM TO HAVE ENOUGHT EXPLOSION.LOL CAN YA UPP IT A LITTLE.
yOU SAY MORE IN FUTURE ,CAN YOU ADD THE ROCKECT LAUNCHER, AS I DONT SEEM TO HAVE IT THIS TIME AROUND, AND UNLIMITED ROCKECTS WOULD BE EXCELLENT, I LIKE TO TRY THAT BUILDING JUMP LOUW DID IN BACKLOT THE HIGHT BUILDING WITH ROCKET LAUNCHER.


SORRY ABOUT THE CAPS ,MY KEY IS BROKEN

THANKS AGAIN FOR EXCELLENT WORK

STEVE. 8)

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Post by Soviet » November 21st, 2007, 2:26 am

well done droffy, you always amaze me :)
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Post by Pedsdude » November 21st, 2007, 5:15 am

Nice one, will update mods page tomorrow when I am sober!!!
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Post by Drofder2004 » November 21st, 2007, 6:21 pm

Could someone please test the nades and their explosion...

There are things I have taken out of the damage code that may affect the nades not giving enough propulsion.
Make sure when you are testing, you do not do over 100 damage from the nade, the nade must not be able to kill you.
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Post by -Mag-DooM » November 23rd, 2007, 3:31 pm

Nades do not help with jumping in cod4. The explosions from the nades do absolutely nothing to move the player. If they do, it is VERY little.

The only reason the RPG helps with jumping is because of the reverse force of the weapon upon the player. The explosion of the rockets dont help, just like grenades. So, I see no sense in putting grenades in the mod xD

Good work. It's awesome, though the RPG would be nice :)

Thankz for such an early mod xD
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Post by Drofder2004 » November 23rd, 2007, 4:02 pm

Yep, I knew about RPG boosting just didn't know about greandes.

I will leave the grenades in there (the script is very few lines long anyway).
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Post by steveuk » November 23rd, 2007, 6:46 pm

explosions needs to be bigger and better like the ones in cod2
how about trying to add the rocket launcher to the mod to that would be cool, so we can have nades and laucher to play with, the launcher on the weapons suxs as the explosion on that is so bad i think the rocket launcher is far more desctructive fire power than the rifle launcher..

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Post by [SoE]_Zaitsev » November 23rd, 2007, 9:13 pm

-Mag-DooM wrote:Nades do not help with jumping in cod4. The explosions from the nades do absolutely nothing to move the player. If they do, it is VERY little.

The only reason the RPG helps with jumping is because of the reverse force of the weapon upon the player. The explosion of the rockets dont help, just like grenades. So, I see no sense in putting grenades in the mod xD

Good work. It's awesome, though the RPG would be nice :)

Thankz for such an early mod xD
Can use the mod for nade throwing.
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Post by -Mag-DooM » November 24th, 2007, 5:55 am

steveuk wrote:explosions needs to be bigger and better like the ones in cod2
how about trying to add the rocket launcher to the mod to that would be cool, so we can have nades and laucher to play with, the launcher on the weapons suxs as the explosion on that is so bad i think the rocket launcher is far more desctructive fire power than the rifle launcher..

steve 8)
Yes, but what you're not understanding is that the explosion is NOT what gives you the boost. The rifle launcher doesnt give you a boost because the reverse-force of the rifle on the player is NOT very high. The rockets only give the player a boost because the reverse-force of the rocketlauncher on the player IS rather high.

A class with Rocket launcher, Juggernaught, and the longer sprint should be a good jumping class BECAUSE the less explosion the rocketlauncher gives the more chance you have of living and you STILL get the same boost.


[SoE]_Zaitsev wrote:Can use the mod for nade throwing.
Good point. Keep the nades xD
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Post by Louw » November 24th, 2007, 10:17 am

i dont get it to work :( its starts exacly the old mod but i deleted that 1 :(

and that 1 is without rocked launcher so i need this mod :d
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