Big map wont compile
Moderator: Core Staff
Big map wont compile
i have this map that pretty big,uo only, ground is all patches, i'll get map info when i get home. but anyways, it compiles slowly and then when it say "84 unique patches" it stop for a minute and then my computer goes really slow
YaNo wrote:I use Cool as my UO compiler Try it, it works!
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Makes your brushes smaller. Chop them in half etc. Brushes that ar eover a certain length cause crashes, not sure of the length but I usually wouldn't go above 2000
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i did that and it gave me a 16MB MAX LIGHTMAP ERROR or something, i doesnt give me anymore brush errors, it just freezes, and i converted everything over 2000 units to patches, so idk, i could try leaving the compiler on im just afraid that it may cause perm. damage to my computer
YaNo wrote:I use Cool as my UO compiler Try it, it works!
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
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