Aim_ag_texture2...
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Aim_ag_texture2...
I have completely converted the css map aim_ag_texture2 to vcod. 9mm converted the css textures for me, the textures are fine in radiant, but when I go in game the textures are too bright. The dark orange looks yellow and dark gray is a very light gray. The rails and ladders are supposed to be see through and are in radiant but arn't in game. 9mm is afk way too much and kinda want it fixed now. If anyone could help me that would be great.
yeah, those worldspawn settings are not correct.
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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