Aim_ag_texture2...

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xeno

Aim_ag_texture2...

Post by xeno » October 10th, 2007, 10:58 pm

I have completely converted the css map aim_ag_texture2 to vcod. 9mm converted the css textures for me, the textures are fine in radiant, but when I go in game the textures are too bright. The dark orange looks yellow and dark gray is a very light gray. The rails and ladders are supposed to be see through and are in radiant but arn't in game. 9mm is afk way too much and kinda want it fixed now. :D If anyone could help me that would be great.

Deadly
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Post by Deadly » October 10th, 2007, 10:59 pm

xeno i made the basic foundation of that map and you know it. and im not completly sure why that is happening but maybe darken it in photoshop
Image

xeno

hmm....

Post by xeno » October 12th, 2007, 2:31 am

Think someone could make the rails and ladder see through for me :D I don't have photoshop :cry:

xeno

Map is finished :D

Post by xeno » October 13th, 2007, 1:52 am

I finished the map.

Heres some screenshots.

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Nightmare
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Post by Nightmare » October 13th, 2007, 3:17 am

yeah, those worldspawn settings are not correct.
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