have a look at the sound tutorial from nightmare he explained all there
just create the "sound" folder in ur main dir and place the sound in there or in a other folder inside the "sound" folder
if u have a proper look at the csv (in the soundaliases) then it says somewhere name,sequence,file and so just put here for file the path blah.wav if it's in the sound folder or e.g. misc/blah.wav if the file is located in "sound/misc/blah.wav"
First experience with mapping...i.o.w. ...HEEEEEELP
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oops sorry, but you both helped alot
Aha, probably the first one, that I don't have. I'll check it.
Edit : I Checked em but everything looks to be in order ??
This is my Worldspawn settings
And I compile the light also. Or do I have to set the lightsettings in the compiler to extra ?
I closed the skybox also btw
Aha, probably the first one, that I don't have. I'll check it.
Edit : I Checked em but everything looks to be in order ??
This is my Worldspawn settings
Code: Select all
iwmap 4
// entity 0
{
"sunlight" "1.8"
"_color" ".85 .9 1"
"suncolor" "1 .95 .85"
"sundirection" "-40 -138 0"
"ambient" ".0"
"diffusefraction" ".56"
"sundiffusecolor" ".85 .9 1"
"classname" "worldspawn"
// brush 0
I closed the skybox also btw
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