Extruding a profile along a path.[MAYA6 - BASIC]

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Luke
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Post by Luke » August 15th, 2007, 8:31 pm

Thats good to know, but remember you can't use Nurbs in most games, including CoD which only uses polygon models.
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Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » August 15th, 2007, 9:42 pm

True, just thought i'd point it out incase anyone tries to make models for cod out of NURBS. Just did a quick test and you can convert NURBS to polygons by going to Modify > Convert > NURBS to Polygons. If you do that with default settings you'll get a high tris count, but you can go into options and change Tesselation Method to "Count" then enter a lower number.
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