Good Models.
Moderator: Core Staff
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- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
why do u need videoediting skills?
use camtasiastudio and just record what u are doing u can even record ur voice - no need for videoedit
use camtasiastudio and just record what u are doing u can even record ur voice - no need for videoedit
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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- CJ Worshipper
- Posts: 383
- Joined: December 16th, 2005, 6:38 pm
Just change the texture of itPedsdude wrote:There aren't models for some of the things we need, and they annoyingly don't seem to have a clean version of xmodel\furniture_dirtysink!Luke wrote:Cod 2 comes with toilet models..unless you're looking for posh toilets
We can't really say some of the models we need as it would give away what our map is about (which for the meanwhile we're keeping secret), so we'd rather see if there's anybody who is very good at modelling and is willing to do it, then we'll give them the necessary details.
To Luke: We call it a expansion not a mod Nice model, only the red looks a bit fake, for the rest, good job.
Didn't know what you was on about for a minute, then i read back lol. Yes my bad.To Luke: We call it a expansion not a mod
I know, i just painted it red tbh everything looks nice and shiny in maya til you get it into game..but i'll try to get something that looks a bit more realistic.the red looks a bit fake
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
Hey Luke which programme you use for modelling. Cuz I had made a fountain, but after I imported it from c4d(OBJ file) to Maya 6 it will be huge, but it isn't problem. After I saved it xmodel_export and converted into cod2 model, the polygons and everything goes muddled :S.
Aand other question: which assest_manager settings you use for model textures?
Aand other question: which assest_manager settings you use for model textures?
I use Maya 6.0, have you got a screenie of it messed up?
You don't need any special settings for the textures to work, just the surface type and the color map is enough.
You don't need any special settings for the textures to work, just the surface type and the color map is enough.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
Try this: Select the model, go to Edit Polygons > Normals > Average Normals. That might work.
Is it already UV mapped? If it is, select the model and go to Window > UV Texture Editor, there you should see your UV's laid out, and you can go to Polygons > UV Snapshot to get your image.
Is it already UV mapped? If it is, select the model and go to Window > UV Texture Editor, there you should see your UV's laid out, and you can go to Polygons > UV Snapshot to get your image.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
Same error as before?
The plane looks good, did u make it?
The plane looks good, did u make it?
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
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