Help with nade mod (spectate)

Post your nade throw demos for the CoD series here!

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xh2ro
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Help with nade mod (spectate)

Post by xh2ro » July 24th, 2007, 5:33 pm

Hi all!

I put .iwd file in my main folder and mod is working properly, but i have one question.
I saw few nade demos with this mod.

Players just throw grenade and then follow it with spectate.
How can I switch to spectate so fast? I must follow it very fast, before it explode.
Is there any button to use in this mod (CJ 999 nade mod) for switch to spectate when you throw grenade?


It is useful for long range nade throws when you cant see where nade gonna explode.

Please help?

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Post by Neon » July 24th, 2007, 6:34 pm

Record demos with cheats enabled [/devmap] and have /noclip bound to a key so straight after you throw it you can noclip and follow the nade.
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Post by Coontang » July 26th, 2007, 11:12 am

yh works for me.
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Post by Neon » July 26th, 2007, 4:21 pm

Also if you want it easier to follow the nade, do it at a slower gamespeed. I forgot the command but its like g_gamespeed #
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Post by Coontang » July 26th, 2007, 4:24 pm

/timescale?
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Post by Pedsdude » July 26th, 2007, 5:17 pm

Yep, "/timescale 1" is default, so if you want it at half speed then you'd do "/timescale 0.5". However, I'm not sure whether you would also move at half speed with noclip or not, so that might not work as expected.
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Post by Neon » July 26th, 2007, 6:04 pm

yeah timescale. It does work because you can follow the nade easily at a slower speed and it slows down noclip proportional to how it would be normally (it is normally quicker than running, depending on what stance you were in) .

timescale ftw.
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"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"Seriously... .45k/sec it is a joke.. I could have just gone out and taken my own photos of children in this time."
"You have just become my fave youtuber!" - KillerSam in regards to myself. Win.

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Post by Coontang » July 26th, 2007, 10:28 pm

if im nadin, 0.7 timescale is good.
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Post by [SoE]_Zaitsev » July 27th, 2007, 10:20 am

I didn't know about this. Thank you!
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Post by xh2ro » August 4th, 2007, 12:25 pm

tnx boys for all those answers
8) :lol:

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Post by xh2ro » August 4th, 2007, 1:48 pm

Ok i made it but i have also have one new question.

I have J button to bind /noclip
When i follow the grenade it is everything fine.
But when i try to throw next one and i press J button again to set /noclip off there is sometimes a message
"you must be alive to use this function" ??

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Post by Rezil » August 4th, 2007, 2:23 pm

It means you flew across the killtrigger. Like if you don't have noclip and go onto the church roof, it kills you. The same with noclip, it's just that you don't die. Just switch teams and it'll be normal again.

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Post by Drofder2004 » August 4th, 2007, 2:42 pm

bind x "timescale 0.5; g_speed 380"
bind y "timescale 1; g_speed 190"

Half the time, double the speed :)
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Post by Pedsdude » August 4th, 2007, 6:47 pm

Drofder2004 wrote:bind x "timescale 0.5; g_speed 380"
bind y "timescale 1; g_speed 190"

Half the time, double the speed :)
Smart arse :lol: Just kidding, good observation ;)

If you get the "You must be alive to use this function" message then you'll have to restart (/fast_restart) and make sure you don't pass through the kill trigger again. The best way to avoid it is to try and move through areas you would normally be able to move through, i.e. don't pass through or above buildings unless you absolutely have to.
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Post by adhd" » December 27th, 2007, 5:52 pm

can u switch it from devmap and then back again

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