Community jump mapping competition 23.7-23.8 - cod2

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Community jump mapping competition 23.7-23.8 - cod2

Post by Rezil » July 23rd, 2007, 4:19 pm

Ok, to start this thing I'll supply a theme, room measurments and a skybox. This months theme is:

None!

Free will, do whatever pleases you!

Section measurements: None for now

Skybox texture: sky_gully (optional)

I'll make the worldspawn settings when I combine the sections.

-

No other limitations, one month to complete your part, make your enters and exits visible, anyone can participate. Post here if you're willing to compete.

Most of all, have fun! :wink:
Last edited by Rezil on July 27th, 2007, 1:34 pm, edited 2 times in total.

User avatar
Creep
CJ Worshipper
CJ Worshipper
Posts: 268
Joined: August 31st, 2006, 10:32 am
Location: Hungary

Post by Creep » July 24th, 2007, 7:33 pm

So this type map isn't god for that, is it?
Image
Image

User avatar
[SoE]_Zaitsev
Core Staff
Core Staff
Posts: 14220
Joined: October 21st, 2004, 7:17 pm
Location: Holland
Contact:

Post by [SoE]_Zaitsev » July 24th, 2007, 11:22 pm

shush you, that's a CS map and bloody finish that :P
matt101harris wrote:big cock was the first thing that came to my head lol

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » July 25th, 2007, 12:38 am

will take part in -.-
i made a subway themed part for that -> underground
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » July 26th, 2007, 7:14 pm

A request to all mappers.. no nadejumps plz.
When there are no nadejumps we can remove nades from the map. This will help improve fps, and if there is a harder section, u dont get less abled jumpers nadejumps all the jumps, causing them to 'block' other jumpers.

I hope everyone agrees with this.
P.S.V. Kampioen!

User avatar
Coontang
CJ G0D!
CJ G0D!
Posts: 1797
Joined: March 4th, 2007, 3:48 pm
Location: Painting by numbers

Post by Coontang » July 26th, 2007, 10:36 pm

yep , no nades. Im sure there could be a part in the script though, when you go intoa certain area you get a nade?
Image
JDogg: 'I have a video of me pissing, wanna see?'

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » July 26th, 2007, 10:45 pm

dunno if it is possible not sure
i will add script to my part otherwise i will make a standalone short run map
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » July 27th, 2007, 12:44 pm

is it ok if its bigger then 1000x1000x600, because i got jumps in my map over 350 units... Fills it up very rapidly ^^
P.S.V. Kampioen!

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » July 27th, 2007, 1:22 pm

I dunno if I can use the part I am doing for that competion 'cause I wann realise some ideas
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Post by Rezil » July 27th, 2007, 1:33 pm

I think there will be more entries if I remove the rules for now. Just make a section, preferably not too large, and I'll merge the entries together into one map. Sound good?

User avatar
Coontang
CJ G0D!
CJ G0D!
Posts: 1797
Joined: March 4th, 2007, 3:48 pm
Location: Painting by numbers

Post by Coontang » July 27th, 2007, 1:44 pm

Sounds better :)
Image
JDogg: 'I have a video of me pissing, wanna see?'

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » August 12th, 2007, 3:57 pm

So i finished my part, but I was wondering how u were gonna make it all together.. With teleporters, or does the map has to have an entrance and exit?
P.S.V. Kampioen!

User avatar
Coontang
CJ G0D!
CJ G0D!
Posts: 1797
Joined: March 4th, 2007, 3:48 pm
Location: Painting by numbers

Post by Coontang » August 12th, 2007, 6:57 pm

start -> exit is bad idea. I think it should be 1 room with teleporters to each persons part. Once all have been completed you get into the FINAL room which rez can make! So its a team effert like many of the wolfenstein gammajump maps.
Image
JDogg: 'I have a video of me pissing, wanna see?'

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » August 12th, 2007, 7:23 pm

Dunno if thats a good idea tbh.. I seriously doubt my map getting beaten in 20 or 30 min. I think that when jumpers get used to the jump designs it will be possible, but if u do it the way u just said, then i dont think the map will be finished very often.. Remember my part of the map is extremely hard.
P.S.V. Kampioen!

User avatar
Creep
CJ Worshipper
CJ Worshipper
Posts: 268
Joined: August 31st, 2006, 10:32 am
Location: Hungary

Post by Creep » August 13th, 2007, 8:22 am

But do you know a scripting for Completing thingS? Cuz if you make a room with 5-6 teleporters, that will drop you into a room, and you finsih that, the game won't know you have finished it once. So How do you think to make this: 'completed all' if players can choose beetween rooms.
But at all, I started to work on my mini room:)
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests