Community jump mapping competition 23.7-23.8 - cod2
Moderator: Core Staff
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Community jump mapping competition 23.7-23.8 - cod2
Ok, to start this thing I'll supply a theme, room measurments and a skybox. This months theme is:
None!
Free will, do whatever pleases you!
Section measurements: None for now
Skybox texture: sky_gully (optional)
I'll make the worldspawn settings when I combine the sections.
-
No other limitations, one month to complete your part, make your enters and exits visible, anyone can participate. Post here if you're willing to compete.
Most of all, have fun!
None!
Free will, do whatever pleases you!
Section measurements: None for now
Skybox texture: sky_gully (optional)
I'll make the worldspawn settings when I combine the sections.
-
No other limitations, one month to complete your part, make your enters and exits visible, anyone can participate. Post here if you're willing to compete.
Most of all, have fun!
Last edited by Rezil on July 27th, 2007, 1:34 pm, edited 2 times in total.
-
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact:
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
will take part in -.-
i made a subway themed part for that -> underground
i made a subway themed part for that -> underground
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
-
- Past/Inactive Team Member
- Posts: 2720
- Joined: May 31st, 2005, 3:45 pm
- Location: zeeland (N-Br), Holland
A request to all mappers.. no nadejumps plz.
When there are no nadejumps we can remove nades from the map. This will help improve fps, and if there is a harder section, u dont get less abled jumpers nadejumps all the jumps, causing them to 'block' other jumpers.
I hope everyone agrees with this.
When there are no nadejumps we can remove nades from the map. This will help improve fps, and if there is a harder section, u dont get less abled jumpers nadejumps all the jumps, causing them to 'block' other jumpers.
I hope everyone agrees with this.
P.S.V. Kampioen!
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
dunno if it is possible not sure
i will add script to my part otherwise i will make a standalone short run map
i will add script to my part otherwise i will make a standalone short run map
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
I dunno if I can use the part I am doing for that competion 'cause I wann realise some ideas
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
-
- Past/Inactive Team Member
- Posts: 2720
- Joined: May 31st, 2005, 3:45 pm
- Location: zeeland (N-Br), Holland
Dunno if thats a good idea tbh.. I seriously doubt my map getting beaten in 20 or 30 min. I think that when jumpers get used to the jump designs it will be possible, but if u do it the way u just said, then i dont think the map will be finished very often.. Remember my part of the map is extremely hard.
P.S.V. Kampioen!
But do you know a scripting for Completing thingS? Cuz if you make a room with 5-6 teleporters, that will drop you into a room, and you finsih that, the game won't know you have finished it once. So How do you think to make this: 'completed all' if players can choose beetween rooms.
But at all, I started to work on my mini room:)
But at all, I started to work on my mini room:)
Who is online
Users browsing this forum: No registered users and 0 guests