Can anyone find out whats wrong?

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oppdelta
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Can anyone find out whats wrong?

Post by oppdelta » July 11th, 2007, 10:34 pm

http://h1.ripway.com/oppdelta/SfhS2.rar

Hi i went to test this map but i noticed i had brushes over 2K units. I made them smaller and that, but still the map doesnt want to compile.

Nightmare has tryied it with skybox and hes removed the clips to see if thats whats wrong. Nope!


Could somone help out please. Theres a link of the map above. You may edit which way you want.



Thanks! :?

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Drofder2004
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Post by Drofder2004 » July 12th, 2007, 12:23 am

I will take a look and see what I can see.
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Post by Luke » July 12th, 2007, 12:28 am

Don't bother, the problem is 3 duplicate plane errors: brush 175, 223 and 538. Remake them and it will compile.

Edit: + add a skybox :P
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Post by Drofder2004 » July 12th, 2007, 12:52 am

After looking at it, I cant see any direct problems other than what Luke put, but I would suggest you meet up with my best friend "Caulk". (Yes, my 'bestest' of best friend, second to the 'for loop').
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Post by Nightmare » July 12th, 2007, 3:15 am

You need some better friends drofder, Especially if your friends are developer textures. :P
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Post by oppdelta » July 12th, 2007, 8:38 am

lol KK but umm.. (most likly noob question) how do i delete the duplicate brushes?

EDIT: Crap i umm flushed the textures. :S umm now all the common textures are white ahhhhhhhhhhhhhhh.

EDIT OF THE ABOVE EDIT: IT ok i fixed XD



Still need teh help on the compiling though :?

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Post by Drofder2004 » July 12th, 2007, 11:25 am

During compile you will see the following errors...

Entity 0, Brush 175: duplicate plane
Entity 0, Brush 223: duplicate plane
Entity 0, Brush 538: duplicate plane

Now to solve this is very simple...

- Open up your map
- Click Misc<Find Brush
- Put in the brush number
- Click Ok
- Delete the Brush (Backspace)
- Remake the brush
- Repeat.

You MUST start at the highest number first and work backwards
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Post by oppdelta » July 12th, 2007, 11:37 am

KK thanks thats that done, the planes anyway, it still doesnt compile.

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EDIT: Ok i got teh shader errors away but that world stone. I dont know what that is?

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Post by Luke » July 12th, 2007, 12:19 pm

Did you make a skybox? do you see a leak error?
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Post by oppdelta » July 12th, 2007, 12:26 pm

Ohh crap skybox forgot just sec

EDIT: nope skybox didnt work.

Heres the .map now see if you can sort out. :wink:

http://h1.ripway.com/oppdelta/SfhS2.rar

Lethal323

Post by Lethal323 » July 12th, 2007, 5:21 pm

Once I go to my dads house (friday) I can take a look at it to but if nightmare and drofder cant figure it out then I dnt think I will have much luch either

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Post by oppdelta » July 12th, 2007, 5:24 pm

DONT THINK LIKE THAT!!! Umm i got custom textures for it as well, if that helps.

maybe that might be it since a few are named stone@training


:S

You can do it!! I believe in you!!

Lethal323

Post by Lethal323 » July 12th, 2007, 5:27 pm

lol, well tomarrow I guess we will find out, the funny thing is, I tried to open those .rars linux doesnt even read that file format, lol

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Post by Luke » July 12th, 2007, 5:50 pm

Lethal323 wrote:Once I go to my dads house (friday) I can take a look at it to but if nightmare and drofder cant figure it out then I dnt think I will have much luch either
Umm I already figured it out, its obviously something he's not doing right as it works for me. I'll upload the .map soon.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

Lethal323

Post by Lethal323 » July 12th, 2007, 6:09 pm

oh ight...

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