New map search and destroy problems.
Moderator: Core Staff
New map search and destroy problems.
Hi, im bored of jumpmaps atm so ive decided to make a real map for my clan. It's main function is s&d for our server, but im getting many problems.
1. My prefabs (tanks and jeeps and stuff) , I can see what they look like in radiant but when i go into the game they change to like a real car nowadays with some guns on it, and all the colours are messed up.
2. If i plant as an ally, then change to german to defuse it, when i try to defuse it messes up. firstly i dont get an option to defuse, and secondly in the centre of my map, Slightly under my map is a glod star, like the objective signs in singleplayer.
I relaly need these fixed. I cant do anything else with my map until these are sorted. Also at the moment i dont have a script file, as i dont know how to make one. I dont know if this matters.
Please help!
(NoTe) posted this in from general chat - in wrong section
Screenies
1. My prefabs (tanks and jeeps and stuff) , I can see what they look like in radiant but when i go into the game they change to like a real car nowadays with some guns on it, and all the colours are messed up.
2. If i plant as an ally, then change to german to defuse it, when i try to defuse it messes up. firstly i dont get an option to defuse, and secondly in the centre of my map, Slightly under my map is a glod star, like the objective signs in singleplayer.
I relaly need these fixed. I cant do anything else with my map until these are sorted. Also at the moment i dont have a script file, as i dont know how to make one. I dont know if this matters.
Please help!
(NoTe) posted this in from general chat - in wrong section
Screenies
JDogg: 'I have a video of me pissing, wanna see?'
that car thing appears when the map cannont find the model, its like an error.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
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you got it form the xmodel folder ? and extracted all?
THAT HANDS WERE NOT TRACED!
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
For those models you need to add them as script_models to work, if i remember correctly. They won't be solid this way though, so you may want to put clip brushes on them.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
either that thing is in the air, or that bomb/fire effect is off a couple units.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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