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HavoC
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common?

Post by HavoC » October 15th, 2006, 4:55 pm

is there anywhere where i can go andit can explain the uses of all the common textures? ty

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Drofder2004
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Post by Drofder2004 » October 15th, 2006, 7:56 pm

There are no real guide to the textures but I can run through most of them...

The first 4 textures are Ai, used in single player.
AreaPortal - I dont know.
Blank/Blackish - No real use, just a development textures
Case Textures - Development, no real use.
Caulk - Most useful texture, ignored by compiler.
Clips - used to stop certain properties from going passed them.
Clusterportal - Don't Know
Cushion - No fall damage
Gridportal - Not sure (Development more than likely)
hint - Not sure (was used in Quake for portalling maps or something?)
Hood/_trans - No idea
Ladder - Metal Ladder
ladder_wood - Wooden ladder
lightgrid - no sure, probably devlopment
metal@temp - temporary, so development
mirrors - used in quake, does not work in cod
nodraw - used to make a texture transparent
nodraw_decal - same as above but used with decals
nodraw_nosolid - an invisble texture that is not solid.
nodrawnotsolid - Don't know
nodrop - not sure
nosight_noclip - Ai texture
occluder - something to do with shadows, but not 100%
origin - used to give script_stuff an origin
portals - used when portalling maps
return_... - Ai texture
shadow - notsure, but possibly not used in cod
skip - single player?
spawn_trigger - Single player
terrain - devlepment (temporary texture for where terrain is going to be used?)
trigger - used to make triggers
vehicleclip - another type of clip
water - self explanatory

You will notice that you will hardly ever used most of these textures.
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HavoC
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common?

Post by HavoC » October 15th, 2006, 10:26 pm

ok ty, but ya know u did not have to type all that :D

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Post by teebag » October 15th, 2006, 11:10 pm

You did ask for it ;)
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Post by Nightmare » October 15th, 2006, 11:15 pm

drof, the shadow texture is used in cod.

its what I use on models to give them some shadow like under the cars and such.

I used it also on the cows in nm_portal.
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Post by HavoC » October 15th, 2006, 11:52 pm

:D sry for all the questions but.. i have one more.....how do you make vehicles? usable ones, also when i make changes to my map, then save the file gets bigger but wen i compile then play it stays the same no changes happen.. then wen i try to klooaod my map again everything that should be there is?

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Drofder2004
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Post by Drofder2004 » October 16th, 2006, 7:37 am

Nightmare wrote:drof, the shadow texture is used in cod.

its what I use on models to give them some shadow like under the cars and such.

I used it also on the cows in nm_portal.
Ah, thought that was what occluder was used for.
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Post by Drofder2004 » October 16th, 2006, 7:39 am

HavoC wrote::D sry for all the questions but.. i have one more.....how do you make vehicles? usable ones, also when i make changes to my map, then save the file gets bigger but wen i compile then play it stays the same no changes happen.. then wen i try to klooaod my map again everything that should be there is?
vehicles? UO?
Check modsonline as I do not map for UO and never have.

The map file changes in size as it is simply a text file, the more you add to your map the larger the filesize, the map file is then used in the compile process and the file size usually only changes very slightly in size. (to be sure everything is going fine during compile, delete the old bsp (after making backup)).
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Post by t3vY » October 29th, 2006, 6:26 pm

Cushion - No fall damage
where can i find this? its not in textures/usage/tools :roll:
please help

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Grom
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Post by Grom » October 29th, 2006, 8:49 pm

It's not originally for cod2. You'll find it in the .iwd file of jm_castle and several other maps I guess (texture made by Luke)

HavoC
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common?

Post by HavoC » October 29th, 2006, 9:43 pm

wait do you guyz make your own textures if so,,, HOW?? i would like to know :)

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t3vY
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Post by t3vY » October 30th, 2006, 10:26 am

ok tnx :)

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Marshall
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Post by Marshall » October 30th, 2006, 10:30 am

i thought occluder was for patching leaks :shock: :?

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