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main() {
level.elevatorDown = true; // elevator starts at bottom: true/false
level.elevatorMoving = false; // elevator is not currently moving
thread elevator_start();
}
elevator_start() {
elevator = getentarray ("elevatorswitch","targetname");
if ( isdefined(elevator) )
for (i = 0; i < elevator.size; i++)
elevator[i] thread elevator_think();
}
elevator_think() {
while (1) {
self waittill ("trigger");
if (!level.elevatorMoving)
thread elevator_move();
}
}
elevator_move() {
elevatormodel = getent ("elevatormodel", "targetname");
level.elevatorMoving = true;
speed = 2;
height = 192;
wait (1);
if (level.elevatorDown) { // moves to top
elevatormodel playsound ("elevator1"); // sound definition for soundaliases.csv
wait (1); // wait a second to hear the motor start and then start the movement of the lift - feels more realistic
elevatormodel moveZ (-192, 2);
elevatormodel waittill ("movedone");
level.elevatorDown = false;
}
else { // moves to bottom
elevatormodel playsound ("elevator1"); // sound definition for soundaliases.csv
wait (1); // wait a second to hear the motor start and then start the movement of the lift - feels more realistic
elevatormodel moveZ (192 - (384), 2);
elevatormodel waittill ("movedone");
level.elevatorDown = true;
}
level.elevatorMoving = false;
}