NM_Toybox

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Nightmare
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NM_Toybox

Post by Nightmare » June 27th, 2006, 2:08 pm

A new jump map made by me. This time it puts you in a little kids toy box filled with wooden blocks which you have to jump out of. The two levels make it fun for the new jumpers and the pros. You can get it at my site http://www.nightmaremaps.us.ms

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Drofder2004
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Post by Drofder2004 » June 27th, 2006, 3:50 pm

Looks pretty good :)

gonna try it soon (after a extra-lighting compile of recent pavlov updates ;) [10/30 minutes so far])
gonna try this now, power cut caused compile to stop after 25 minutes :@

1 thing I can say atm (without playing), some of the textures are back to front ;)
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Post by Drofder2004 » June 27th, 2006, 5:12 pm

that imo, has got to be your best map ever, and certainly goes down as one of my favourites ever.

I recommend to everyone to try and find the route without checking any demo or asking for help, thats what made this map fun for me...

there only 2 things which I have an opinion about...

1. Texture alginment. To align texture better, either use the texture editor (S) or a quick way is to hold down alt and right click and move the mouse. Do this on the 3d screen and you will move the texture that is selected.

2. The use of the same textures... over and over.
This goes for all mapper...

The end of the map and a small section with 3 jumps are littered with the same textures, they can be found in many maps and they are not very good textures... If you still dont know what i'm talking about, the textures are a light blue and a golden yellow tile texture.

Other than those 2 points, this map was great fun.
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Post by Lisa » June 27th, 2006, 5:37 pm

Looks awesome Nightmare..will try it when I get home from work :D
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Post by Soviet » June 27th, 2006, 8:08 pm

drofder, i think mappers use the same textures to give a sense of unity in their map. I gave it a 9/10, in my top 3 favorites for nm maps
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Post by Luke » June 27th, 2006, 8:56 pm

Nice map and idea, was fun to play.
Only thing i thought was a bit weird was how 2 of the hardest jumps (imo) seemed no different in either easy or hard versions.

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Post by aicaramba » June 27th, 2006, 9:01 pm

Nice map... Allthough ive heard u forgot to thank someone for idea(s)
And the hard version was allowed to be harder if u ask me...
But its fun to have to find ur own path and be 'freeër' in the map.
and its a good theme.
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Post by Nightmare » June 27th, 2006, 9:25 pm

Thanks for all the comments, hope to hear more.

I'll try to use a different texture but I barley ever used it that time drof :P
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Post by De$t!ny » June 28th, 2006, 12:55 am

very nice map! u know the first time i played it i took a big shortcut right from the start :p i watched ur walkthrough demo where at the start you jump to platforms overhead, but i just jumped *** from the s***** ****** b**** then went up b*** ***** b**** and jumped to next bit :p also i did the "nade" jump without a nade (hard difficulty), so now i want 2 do a demo run for this map since they r easier with no nades involved. i guess i will have 2 finish the new map records page too, put it off for a while but over half of it done.

im going to upload nm_toybox to maps page now, l8rs
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Post by Lisa » June 28th, 2006, 1:13 am

Nice map and great idea for a theme. Was a bit confused as to where to go once or twice but had some help. The bit where you go down the shute tho was totally unrelated to the theme but other than that was fun and very colorful. IMO the textures were fine. :o
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Post by Drofder2004 » June 28th, 2006, 2:56 am

De$t!ny wrote:very nice map! u know the first time i played it i took a big shortcut right from the start :p i watched ur walkthrough demo where at the start you jump to platforms overhead, but i just jumped ******************************************************* to next bit :p also i did the "nade" jump without a nade (hard difficulty), so now i want 2 do a demo run for this map since they r easier with no nades involved. i guess i will have 2 finish the new map records page too, put it off for a while but over half of it done.

im going to upload nm_toybox to maps page now, l8rs
I didnt know any of this map involved nades? I done it all without them... Might have to watch demo to see if I went correct route :P
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Post by Guest » June 28th, 2006, 2:56 pm

KillerSam wrote:I remeber playing a map like this before....almost the same sometime last year......had a toy box theme with blocks all over
Ye that would have been a map called Toybox_Bloodbath.

It's where i got the idea from for the jump map that Nightmare made.

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Post by K3m » June 28th, 2006, 3:18 pm

Anonymous wrote:
KillerSam wrote:I remeber playing a map like this before....almost the same sometime last year......had a toy box theme with blocks all over
Ye that would have been a map called Toybox_Bloodbath.

It's where i got the idea from for the jump map that Nightmare made.
That Was Me btw ^^^^ , thought i was logged in :oops:
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Post by Grom » July 4th, 2006, 1:10 pm

Looking nice nightmare :wink:
*cough* swat-textures *cough* :P

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Re: NM_Toybox

Post by Rezil » June 5th, 2016, 2:51 pm

10 year thread resurrection!

Ported this map to cod2, enjoy!

Download here

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Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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