CoDRadiant - Jump Sizes

Tutorials for Call of Duty mapping

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Dan2k3k4
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CoDRadiant - Jump Sizes

Post by Dan2k3k4 » February 15th, 2005, 3:13 pm

For normal 125 FPS Strafe jumps, 255+ is considered for "pro jumpers only" ;)
For normal 125 FPS Strafe jumps, 240-254 is considered for "skilled jumpers"
For normal 125 FPS Strafe jumps, 230-239 is considered for "good jumpers"
For normal 125 FPS Strafe jumps, 227-229 is considered for "ok jumpers"
For normal 125 FPS Strafe jumps, 220-226 is considered for "basic jumpers"
For normal 125 FPS Strafe jumps, >220 is not even considered a strafe jump, and can be done without using the mouse flick technique that you usually do for strafe jumping :D

125 FPS Strafe Jumps:
220 -> 262 units

333 FPS Strafe Jumps:
220 -> 262 units (Think it's same as 125fps?)

Crouch Strafe Jumps:
220 -> 260

Nade Strafe Jumps:
X -> X

UO-Sprint Strafe Jumps:
250 -> 350?

Ladder Jumps:
250 -> 350

125 FPS Jump Upwards:
40 units

333 FPS Jump Upwards:
48 units?

125 FPS Floor To Ceiling:
212 units

333 FPS Floor To Ceiling:
218

125 FPS Fall-&-Get Slighlty Hurt:
273

333 FPS Fall-&-Get Slighlty Hurt:
276?

125 FPS Fall-&-Die:
505

333 FPS Fall-&-Die:
508?

:D
Last edited by Dan2k3k4 on March 30th, 2006, 9:15 pm, edited 5 times in total.

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Post by Dan2k3k4 » February 17th, 2005, 3:25 pm

<edit>
Last edited by Dan2k3k4 on March 30th, 2006, 7:49 pm, edited 1 time in total.

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Post by woCooM » May 4th, 2005, 3:03 pm

strafejumps can be between 212 and 245px :p (i belive destiny managed 250px)
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Post by De$t!ny » May 4th, 2005, 8:31 pm

255 units :wink:

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Post by Drofder2004 » May 6th, 2005, 2:23 am

What about ladders boosts?

Distance of how far angled ladders can throw you?

Why not go over the top and look at how far above the ground you have to be before you die when hitting the ground? ;)

(Serious about the ladder boosts though :D)
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Post by [SoE]_Zaitsev » May 6th, 2005, 11:12 am

Ladder boosts (nice word ;)) are not very common... Without checking the demos I can only think of the Stalingrad one into the hidden room. But it's a new type of jump though...
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Post by Pedsdude » May 8th, 2005, 3:04 pm

yeah, although there aren't that many ladders in cod maps really
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125 and 333 hights

Post by Luke » August 25th, 2005, 7:31 pm

how high can u jump with 333fps? i know its about 40 units with 125..the reason i ask, is i'm making a training map and i want to make it so the headway is just enough for 125fps, and anyone that tries with 333 will bump their head and it wont be possible for them to get far. so i need to work out how high to make it between floor and ceiling..am i right in thinking a player is 72 units tall?, if so would 112 units work? would appreciate some help, and i need someone with 333fps to test it...i'm going to give out the .map when its done too so ppl can check the gaps and stuff.

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Post by MuRpHy* » August 25th, 2005, 9:58 pm

try it out and see luke ;) must just play around :D
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Post by Luke » August 25th, 2005, 10:46 pm

yeah, i aint lazy, just i cant test it if i dont have 333fps :P

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Post by MuRpHy* » August 25th, 2005, 11:15 pm

tru tru,although, do some estimates as well, take the height of a barrel (only 333 fps jump i can think of atm :S ) and use that to estimate it, my recommendation would be play around with it
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Post by Luke » August 25th, 2005, 11:52 pm

ok, but this is important to get right, so i'm not going by estimates(not mine anyway!)..but grom has 333fps, and he tested a 220 gap with the hight 212 from ground to ceiling and he could only do it with a crouch jump, but when he tried it with 125fps it was fine, so i'm happy to say that u wont be making records with 333fps on my map :wink: and all i gotta do now is make the map, make the record(again), and bobs ur uncle :P

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Post by Dan2k3k4 » March 30th, 2006, 8:03 pm

I slighlty updated it, but I haven't checked a couple of them, need to finish my map to check them out, and I don't get 333fps soo someone else will have to do that stuff hehe... and I couldn't think of good names for some of the stuff :(

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Post by aicaramba » March 30th, 2006, 8:29 pm

u can fall from 272 units b4 gettin hurt (I think, could be 271).
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Post by Dan2k3k4 » March 30th, 2006, 9:14 pm

505 for 125fps and you die, 273 and you get slightly hurt :P

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