CL_ParseGamestate: bad command byte

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Marshall
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CL_ParseGamestate: bad command byte

Post by Marshall » May 30th, 2006, 11:53 pm

hi,

ive made a map and every time i test it it says "CL_ParseGamestate: bad command byte"...

please help...

ive made my map three times now, and it keeps doing it...

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p.s ive used alot of script_exploders.

Marshalls

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Drofder2004
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Post by Drofder2004 » June 2nd, 2006, 8:21 pm

Give us exact details...

How many is lots?

Its sound to me like you have gone over the allowed "gamestate", which is currently very low (new patch will hopefully fix this)
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Post by Guest » June 2nd, 2006, 8:23 pm

ye i cut it down and now it works, but i need to know how to respawn them wen they have been shot now

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Marshall
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Post by Marshall » June 2nd, 2006, 8:25 pm

thats was me

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