HOLY *beep*! WHERE THE *beep* ARE THE ADMINS?!
Moderator: Core Staff
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- CJ Wannabe
- Posts: 6
- Joined: January 20th, 2006, 8:52 am
HOLY *beep*! WHERE THE *beep* ARE THE ADMINS?!
Okay, I just finished playing on the official jump server. DO YOU (CoDJumper team) HAVE ANY *beep*ING IDEA WHAT GOES ON WHEN NO ADMINS ARE IN THE SERVER?!
IT'S WORSE THAN HELL I SWEAR TO GOD, EVERYONE IS THROWING GRENADES AT EACH OTHER, USING THE TURRET GUN, AND SPAMMING RADIO COMMANDS. I CAN'T EVEN TIME MY *beep*ING 'NADE JUMPS PROPERLY BECAUSE OF ALL THE NOISE AND FRUSTRATION OF BEING KILLED BY MORONS WHO HAVE A NEGATIVE IQ.
Excuse my harsh language but this is beep#ing ridiculous! I have never seen so much chaos and frustration in my entire life.
Here are two demos showing you what goes on when no admins are around.
http://rapidshare.de/files/11489093/ple ... p.zip.html
For the love of god get more admins, or give me rcon because I'm in there alot. T_T
Man if I had rcon I could kick the TKers and change the map when people want a different map, that'd be so cool.
IT'S WORSE THAN HELL I SWEAR TO GOD, EVERYONE IS THROWING GRENADES AT EACH OTHER, USING THE TURRET GUN, AND SPAMMING RADIO COMMANDS. I CAN'T EVEN TIME MY *beep*ING 'NADE JUMPS PROPERLY BECAUSE OF ALL THE NOISE AND FRUSTRATION OF BEING KILLED BY MORONS WHO HAVE A NEGATIVE IQ.
Excuse my harsh language but this is beep#ing ridiculous! I have never seen so much chaos and frustration in my entire life.
Here are two demos showing you what goes on when no admins are around.
http://rapidshare.de/files/11489093/ple ... p.zip.html
For the love of god get more admins, or give me rcon because I'm in there alot. T_T
Man if I had rcon I could kick the TKers and change the map when people want a different map, that'd be so cool.
1. I bleeped out your message
2. We no longer have cod2 servers, so that would appear not to be a problem anymore.
3. There's nothing we could do about it - we'd done our best with the no ammo mod, but as for grenades we couldn't resolve the issue. Just had to keep banning the misbehavours. That's why whenever I went in the server I tended to be a random name to do some undercover kicking/banning.
2. We no longer have cod2 servers, so that would appear not to be a problem anymore.
3. There's nothing we could do about it - we'd done our best with the no ammo mod, but as for grenades we couldn't resolve the issue. Just had to keep banning the misbehavours. That's why whenever I went in the server I tended to be a random name to do some undercover kicking/banning.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
I have had an idea of how to make it impossible to hurt anyone without removing nades/ammo.
A simple adjustment to the dm code.
The only problem with this would be blocking, if you cannot kill someone, then they can abuse the mod.
So another idea I came up with, was the "push" mod (not yet coded/tested) but would work like this.
If the blocker is standing still for more than 5 seconds, then shooting him would push him out of the way (or maybe it would kill the blocker and NOT add anything to the score).
Obviously due to the lack of a server, it gives me time to actually create the mod (and time is not something my life has much to spare atm).
A simple adjustment to the dm code.
The only problem with this would be blocking, if you cannot kill someone, then they can abuse the mod.
So another idea I came up with, was the "push" mod (not yet coded/tested) but would work like this.
If the blocker is standing still for more than 5 seconds, then shooting him would push him out of the way (or maybe it would kill the blocker and NOT add anything to the score).
Obviously due to the lack of a server, it gives me time to actually create the mod (and time is not something my life has much to spare atm).
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Yes. I got it all working so far, but I couldn't spawn any bots (kept getting errors :S) so, its not tested with more than 1 person..Koek!e' wrote:think he tested it on his own server
The only thing that i havent tested is shooting someone else and not getting a score but things such as the anti-block I tested simply using "iprintln".
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
http://www.team-apex.co.uk/files/codjumper.rarwoCooM wrote:send me the mod and ill host a 4man server on my pc and we can test on that...?
Thanks
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