[ADDED] MW2 Bounce montage (real bounces) (console)

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FParadiseee
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[ADDED] MW2 Bounce montage (real bounces) (console)

Post by FParadiseee » February 20th, 2018, 1:07 pm

My channel: https://www.youtube.com/DizeParadise
Video: https://www.youtube.com/watch?v=fsy_McfvE3k
Donwload: https://mega.nz/#!q5YgST5Q!IWWBEr2E2OrM ... 465DAtUuRk
Music: https://www.youtube.com/watch?v=QGHy81mpJK8

extra thanks:

the creator of the bounce enabler mod
the guy who ported the mod to PS3

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Xpayne
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Re: MW2 Bounce montage (real bounces) (console)

Post by Xpayne » February 20th, 2018, 3:29 pm

what was that on 0:33 you failed to bounce but still bounced.
I'll take care of checking whether the music is royalty-free or not

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S10Px
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Re: MW2 Bounce montage (real bounces) (console)

Post by S10Px » February 20th, 2018, 4:08 pm

Xpayne wrote:what was that on 0:33 you failed to bounce but still bounced.
Hello , FP english is not very good so he asked me to reply.

This is due to the bounce enabler , FP is not the host , i was the host. So this is what happen when you bounce using bounce enabler while you are not the host.

Quote from RageQuit bounce enabler thread that explain why this happen :

"// GERERAL //
If only the host patches his game, all clients will be able to bounce but they will feel a slight lag when they hit the bounce
because the movementcode in their client wants to slide down the slope. This is because of the prediction happening between
the server and the client."

So he did not failed the bounce , it's just the movement in FP client that want him to slide down the slope.

The lag only happen on the client screen , by that i mean if someone spectate him , he won't see any lag at all even if his game is not unpatched.

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