Hi,
I placed down cylinders and water inside those with smaller diameter, but still when you shoot at the glass the water pops out, why is that?
Water glitch
Moderator: Core Staff
Re: Water glitch
Not 100% sure what you mean, a video would be best perhaps.
Bullets pass through glass, so if you shoot some water through glass, it'll probably create a 'splash' as though you were shooting the surface of an area of water normally.
Bullets pass through glass, so if you shoot some water through glass, it'll probably create a 'splash' as though you were shooting the surface of an area of water normally.


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- CJ Wannabe
- Posts: 5
- Joined: May 21st, 2015, 9:53 pm
Re: Water glitch
Ye it does, but caulk didn't help either
Re: Water glitch
Maybe this somehow might be helpful ?
clip_water - This texture is applied on a brush that would be placed in the area of water. Placing water in your level will only display bullet impacts. Filling the water area with a brush with this texture will create the effects when a grenade is thrown in the body of water and explodes, first the grenade splashing, then the shower of water shooting up from the explosion. If this texture is not used, the grenade will just use the effect of the ground underneath.
clip_water_player This texture will create the sound of walking in water when the player walks on the clipped surface. This clip must to be on the same plane of the ground to work properly.
Example: You have a small creek. Make a duplicate of the creek bottom terrain patch. Apply the clip_water_player texture to the terrain and place it directly on top of the terrain you made a copy from.
clip_water - This texture is applied on a brush that would be placed in the area of water. Placing water in your level will only display bullet impacts. Filling the water area with a brush with this texture will create the effects when a grenade is thrown in the body of water and explodes, first the grenade splashing, then the shower of water shooting up from the explosion. If this texture is not used, the grenade will just use the effect of the ground underneath.
clip_water_player This texture will create the sound of walking in water when the player walks on the clipped surface. This clip must to be on the same plane of the ground to work properly.
Example: You have a small creek. Make a duplicate of the creek bottom terrain patch. Apply the clip_water_player texture to the terrain and place it directly on top of the terrain you made a copy from.
I'll take care of checking whether the music is royalty-free or not
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- CJ Wannabe
- Posts: 5
- Joined: May 21st, 2015, 9:53 pm
Re: Water glitch
Okay fixed it meanwhile, although it's a 3 layer thing now... Glass, then caulk, then water
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