mp_masyaf

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Tommy991
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Re: mp_masyaf

Post by Tommy991 » December 23rd, 2013, 5:12 pm

Ok, the texture disapears when you turn off decals. But I think that shouldn't happen.

Here's screen:
Image

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[SoE]_Zaitsev
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Re: mp_masyaf

Post by [SoE]_Zaitsev » December 23rd, 2013, 5:38 pm

Checking that screenshot there's also a tree on pavement, seems awkward :D
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Tommy991
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Re: mp_masyaf

Post by Tommy991 » December 23rd, 2013, 7:05 pm

Haha haven't noticed that! Yeah it does looks kinda wierd :)

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Last edited by Tommy991 on December 24th, 2013, 2:24 pm, edited 1 time in total.

Energie
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Re: mp_masyaf

Post by Energie » December 23rd, 2013, 7:23 pm

lol that tree yeah ups it should be behind the pavement, and the grass, i never tested with decals off, but i changed it now with same texture just deleted the old texture and made some new there and now it works with decals off, and btw yes it the texture with decals in name ^^, but i think im not gonna uploading it again, because first i don't have the time at the moment, its already at some server and i think that lil texture thing is not such a big problem, now you can take a look whats under the castle :D

but thanks a lot for showing it, next time i know what i have to check before i upload a new map :)

edit: flew now over whole map its the only texture i found where this happens with decals off, looks shit

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Re: mp_masyaf

Post by Vartazian » December 24th, 2013, 3:31 am

This map is veryyy long. I'd say it is a bit harder than mp_architektur and about 5x as long. map looks great though.

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Re: mp_masyaf

Post by Energie » December 24th, 2013, 2:19 pm

thx, but 5 x longer hehe, first i didn't had that room under the castle but i thought its too short without it, so i added it :D

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Tommy991
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Re: mp_masyaf

Post by Tommy991 » December 24th, 2013, 2:23 pm

Personaly I like long maps, as far as they're not too hardcore so you loose interest.

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