[cod2] jm_sky_revisited

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Rezil
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[cod2] jm_sky_revisited

Post by Rezil » August 31st, 2013, 11:19 pm

Skyscraper Revisited

A new jump map for CoD2, doesn't have all that fancy scripting but is enjoyable to jump on. As said in my jm_jumpers_heaven thread, I'll be making more of these types of maps since I don't really have time for a huge project like pier2 was. I added 'revisited' because it's based on a map called jm_sky, except it's got a facelift and is pretty much a completely different map now. :)

Screenshots:

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Download link: https://www.dropbox.com/s/s12qb9z22madj ... isited.iwd

As always, the source files are included in the .iwd(open source FTW!).

- Rezil
Drofder2004: Drofder's rules for reviewing a map
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#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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MasterThomy
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Re: [cod2] jm_sky_revisited

Post by MasterThomy » September 1st, 2013, 11:25 am

I liked it, simple yet entertaining, because you have to find the not always obvious way to progress in a semi-realistic environment.
And it's not very hard either. I'm fine with you just making simple maps like these.

So yeah, good job! :D
Ex CoD2 mapper/modder.

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Drofder2004
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Re: [cod2] jm_sky_revisited

Post by Drofder2004 » September 1st, 2013, 5:45 pm

Simplistic yet beautiful. 5/5.

I wish those who make "floating platform" maps, take a long look at this. This map is essentially a floating platform map made to look like it is not. Beams, walls, boxes, planks, barrels...

To highlight what Rezil said: this map is open source - go OPEN the .map file and take a look at it.
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