mapping problem

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j_head
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Joined: February 8th, 2013, 11:14 pm

mapping problem

Post by j_head » February 9th, 2013, 6:40 pm

ok thanks to killersam i fixed j_head error :) but now i have problem: rainbow guns and map is fullbright and i even have light grid volume over my map and worldspawn settings.

worldspawn settings: Cargoship "Crew Expendable"
"reflection_color_correction" "cargoship"
"RadiosityScale" "2"
"contrastGain" "0.15"
"diffusefraction" "0.15"
"_color" "0.5 0.5 0.7"
"sunlight" "1"
"sundirection" "-25 315 0"
"sundiffusecolor" "0.5 0.5 0.7"
"suncolor" "0.5 0.6 1.000000"
"ambient" ".1"
Sky texture is Sky_Cargo.

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j_head
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Re: mapping problem

Post by j_head » February 9th, 2013, 8:03 pm

Thanks again killersam!

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j_head
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Re: mapping problem

Post by j_head » February 9th, 2013, 8:44 pm

Calculating ground lighting for static models...
Finished in 0 seconds.
Using 905 grid points from grid logfile 'I:\Activision\raw\maps\mp\mp_fix.grid'.

Using 1167210 grid points from grid logfile 'I:\Activision\raw\maps\mp\mp_fix.gr
id_auto'.
Light grid sample point file 'I:\Activision\raw\maps\mp\mp_fix.grid_not' not fou
nd.

Need 1091045 light grid sample points, but the limit is 1048576

I think i founded something...
How i can fix this?

ps. i tried that what u posted it didnt work

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Drofder2004
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Re: mapping problem

Post by Drofder2004 » February 10th, 2013, 8:31 pm

Using 1167210 grid points from grid logfile 'I:\Activision\raw\maps\mp\mp_fix.grid_auto'.
Need 1091045 light grid sample points, but the limit is 1048576

When you are using the grid brushes in Radiant, only cover the areas the player can access. You do not need to cover your entire map. At the moment, your brushes (I guess) are huge and cover everything. You are exceeding the amount of grid points.

I would recommend you stop using the brushes and do a manual grid. You can load cheats and run around your map at high-speed like pacman, collecting the dots.
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