mp_futile

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pcbouncer
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mp_futile

Post by pcbouncer » January 23rd, 2013, 5:57 am

This is my very first map.

One problem I'd like to mention:
in the first room of advanced, there is a green wall, you aren't supposed to go to the platform behind it, you are expected to go to the platform to the left.

You're probably like; WHY NOT FIX IT?

well, this map has a ridiculous amount of errors due to lack of organization and ignorance of errors when i first saw them.

Bottom line is; map won't update no matter what.

good luck, advanced is quite ridiculous
4 ways featured, plus a little super distance practice
easy ,intermediate, advanced, 'free'

http://www.fileswap.com/dl/to2quAcwR3/

-pcbouncer

author - pcbouncer
cod4, non-os btw

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Goro92
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Re: mp_futile

Post by Goro92 » January 23rd, 2013, 10:58 am

oh dear
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Re: mp_futile

Post by Vartazian » January 23rd, 2013, 11:16 am

Goro92 wrote:oh dear

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Re: mp_futile

Post by F |Madness| U » January 23rd, 2013, 6:31 pm

Vartazian wrote:
Goro92 wrote:oh dear
But seriously- you should at least put some screenshots or a video of the map in the post. And a word of advice about errors and such, generally speaking, a lazy mapper is a poor mapper.
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Re: mp_futile

Post by pcbouncer » January 23rd, 2013, 9:19 pm

i dont think you understand lol. im not lazy, ive spent way too much time making this. in adv. alone, there's over 120 bounces

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Re: mp_futile

Post by F |Madness| U » January 23rd, 2013, 9:30 pm

How good a jump map is isn't based on the jumps alone. Not even going to go into detail as it's discussed in nearly every thread where there are negative comments about the map.

If you're not lazy and spent so long creating the map, surely you could have put a little extra time in to fix the errors and such?
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Re: mp_futile

Post by Pedsdude » January 24th, 2013, 12:40 am

pcbouncer wrote:Bottom line is; map won't update no matter what.
Do you mean you won't update it, or it doesn't update when you make changes? If the latter, perhaps you had the same issue I did with my map, which was resolved by fishy? (viewtopic.php?f=4&t=15612)
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Re: mp_futile

Post by pcbouncer » January 24th, 2013, 2:45 am

Okay, firstly, i was quite pissed off at the fact that Ive spent the last month just trying to fix it. That is the only reason i lack detail and submission of in depth details.

Secondly, getting rid of excessive curves may allow it to update?

i like the idea, but, many of the extensive curves are preloaded from prefabs, this means i can't change them even if i wanted to. Although, there are some bounces that are ridiculously curvy and probably could use some editing. i apologize for the shitty map release; i think you guys know what it's like to be frustrated with a map. I think Ive spent over 5 months.

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Re: mp_futile

Post by pcbouncer » January 24th, 2013, 3:25 am

ok, Ive tried tons of different things, removing curves and such... and i don't know what else to do anymore.

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Re: mp_futile

Post by F |Madness| U » January 24th, 2013, 8:37 am

In that case just add a few screenshots or something so people can see at least some of the map before having to download it just to see it.
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Re: mp_futile

Post by pcbouncer » January 24th, 2013, 9:00 am

i figured out a way to fix it after hours, I'll upload it tomorrow with some screenshots for you guys. sorry about that.

-and yeah it had to do with to many curves/excessively curvy brushes
thanks

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Re: mp_futile

Post by pcbouncer » January 24th, 2013, 9:06 am

The map will be uploaded after its lengthy compile. Here are some images.

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edit by Rez: Fixed image links.

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Re: mp_futile

Post by pcbouncer » January 24th, 2013, 7:15 pm


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Re: mp_futile

Post by Pedsdude » January 24th, 2013, 7:53 pm

Glad you got it fixed :)

If it's completed, please post in the submission topic:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925
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Re: mp_futile

Post by Drofder2004 » January 24th, 2013, 8:16 pm

That map looks like it was hit by a bomb :?
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