mp_descent

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Vartazian
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mp_descent

Post by Vartazian » October 12th, 2012, 2:37 pm

FINAL MAP DL: http://www31.zippyshare.com/d/21183451/ ... escent.rar
Hey guys. My new map is almost done. I didnt put nearly as much time in it as the moon series. Aesthetics were not what i cared about with this one. The map is so huge i run out of memory so i'm having a friend compile it which is very annoying. Im kinda rushing the ez way because its just so noobs dont rotate the map. I have no ideas for a basic way..so it looks pretty crappy.

Its called mp_descent. This is the tallest map ever created due to the fact that almost every bounce is a distance type bounce. Overall, the map is not extremely difficult, but definitely only for very skilled jumpers. Last time it was compiled without the basic way, it was 33mb.
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If all goes well, look for a release this weekend!
Last edited by Vartazian on October 21st, 2012, 8:52 pm, edited 4 times in total.

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Re: mp_descent

Post by kie2k8 » October 12th, 2012, 2:46 pm

Looks sick good job :D

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Re: mp_descent

Post by SpawN0101 » October 12th, 2012, 3:18 pm

hope its gonna be harder then moon :)

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Re: mp_descent

Post by Vartazian » October 12th, 2012, 9:40 pm

The map was designed to be on the lines of mp_madhouse, but a bigger version of it. Theres no perfect rpgs or anything..its all long distancec tech bounces. I like the flow of map, not a map that takes tons of tries per jump. I think you'll be pleasently surprised at the difficulty of this map. It was originally much harder, but i went back and changed most of them so that its a fun non rage map that just requires the proper tech for each bounce.

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Re: mp_descent

Post by [SoE]_Zaitsev » October 12th, 2012, 10:36 pm

Bounce maps with diversity are always fun tbh :)
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: mp_descent

Post by Mirko » October 13th, 2012, 5:48 am

This sounds like a great map for me :)
looks awesome too

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Re: mp_descent

Post by Vartazian » October 14th, 2012, 12:16 pm

released, but not releasing fully for about a week just to make sure and see if theres anything that needs to be fixed.

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Re: mp_descent

Post by Vartazian » October 15th, 2012, 12:10 am

reupdated link: BUGfix

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Re: mp_descent

Post by Mirko » October 17th, 2012, 2:05 pm

well easy way is identical to vertigo. copy and paste much!

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Re: mp_descent

Post by Mopo3ka » October 17th, 2012, 8:37 pm

map os or no os?

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Re: mp_descent

Post by Vartazian » October 17th, 2012, 9:13 pm

Mirko wrote:well easy way is identical to vertigo. copy and paste much!
Your one of the first to realize XD. Theres more to it, but i did this because the map is so huge, i couldnt add anything else. I tried to make an original basic way, and the map would not even compile.. Even this way took 99.9% of 8gb of RAM and failed, so i had to go back and delete stuff. I just said screw it and copied vertigo and added a bit more. Not lazy. Out of hardware and time. Fallbreak was ending.

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Re: mp_descent

Post by Vartazian » October 17th, 2012, 9:14 pm

Mopo3ka wrote:map os or no os?
non os.

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Re: mp_descent

Post by Mirko » October 18th, 2012, 10:45 am

ok fair enough, it was pretty easy to tell just sayin :p

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Re: mp_descent

Post by Vartazian » October 21st, 2012, 8:51 pm

UPDATED: FINAL MAP. PLEASE REDOWNLOAD LINK posted here, or in completed maps!!

http://www31.zippyshare.com/d/21183451/ ... escent.rar

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