Hello there You are little better version (finally without bug ) of my map.
Map is no OS, i think its medium difficult.
http://www.gamefront.com/files/21870862 ... bounce.rar
there is rainbow hands (i fighted with it much time, but i lost this battle..)
mp_s1ckbounce v2
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- Core Staff
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Re: mp_s1ckbounce v2
Could we get some screenshots?
And if it's bug free, be sure to post it in the completed jump maps section.
And if it's bug free, be sure to post it in the completed jump maps section.
matt101harris wrote:big cock was the first thing that came to my head lol
Re: mp_s1ckbounce v2
I liked how there was some good bounces on this map though I thought it was a bit easy, short & there was too many different kind of textures. The texture at the start with the blue walls, that textures actually a map of some sort of country. But, great bounces, some was pretty high lol...
Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
Re: mp_s1ckbounce v2
you only need to place the lightgrid volume where players can actually be. If you make it too big it can cause errors.pjchucky wrote: Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
then you need reflection probes and add a worldspawn http://wiki.modsrepository.com/index.ph ... n_settings
make sure that the reflection probes are not overlapping with any texture or object.
Re: mp_s1ckbounce v2
True, that's why I said put the light grid volume in the centre (it's obviously going to be where gamers are playing). Well, it's what I always do, seems too work.Goro92 wrote:you only need to place the lightgrid volume where players can actually be. If you make it too big it can cause errors.pjchucky wrote: Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
then you need reflection probes and add a worldspawn http://wiki.modsrepository.com/index.ph ... n_settings
make sure that the reflection probes are not overlapping with any texture or object.
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- CJ Wannabe
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Re: mp_s1ckbounce v2
yea screen shots are needed to see what we are working with.
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