mp_s1ckbounce v2

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

Post Reply
S1ck
CJ Wannabe
CJ Wannabe
Posts: 14
Joined: April 16th, 2012, 12:20 am

mp_s1ckbounce v2

Post by S1ck » June 19th, 2012, 11:48 pm

Hello there You are little better version (finally without bug :D) of my map.
Map is no OS, i think its medium difficult.

http://www.gamefront.com/files/21870862 ... bounce.rar

there is rainbow hands (i fighted with it much time, but i lost this battle..)

User avatar
[SoE]_Zaitsev
Core Staff
Core Staff
Posts: 14220
Joined: October 21st, 2004, 7:17 pm
Location: Holland
Contact:

Re: mp_s1ckbounce v2

Post by [SoE]_Zaitsev » June 19th, 2012, 11:53 pm

Could we get some screenshots?

And if it's bug free, be sure to post it in the completed jump maps section.
matt101harris wrote:big cock was the first thing that came to my head lol

User avatar
Chucky.
CJ Fan
CJ Fan
Posts: 172
Joined: June 12th, 2012, 4:27 am
Location: UK
Contact:

Re: mp_s1ckbounce v2

Post by Chucky. » June 20th, 2012, 2:26 am

I liked how there was some good bounces on this map though I thought it was a bit easy, short & there was too many different kind of textures. The texture at the start with the blue walls, that textures actually a map of some sort of country. But, great bounces, some was pretty high lol...

Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)

User avatar
Goro92
CJ Spammer!
CJ Spammer!
Posts: 605
Joined: March 7th, 2011, 5:54 pm
Location: Brescia, Italy

Re: mp_s1ckbounce v2

Post by Goro92 » June 20th, 2012, 8:03 am

pjchucky wrote: Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
you only need to place the lightgrid volume where players can actually be. If you make it too big it can cause errors.
then you need reflection probes and add a worldspawn http://wiki.modsrepository.com/index.ph ... n_settings

make sure that the reflection probes are not overlapping with any texture or object.
Image

User avatar
Chucky.
CJ Fan
CJ Fan
Posts: 172
Joined: June 12th, 2012, 4:27 am
Location: UK
Contact:

Re: mp_s1ckbounce v2

Post by Chucky. » June 20th, 2012, 12:31 pm

Goro92 wrote:
pjchucky wrote: Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
you only need to place the lightgrid volume where players can actually be. If you make it too big it can cause errors.
then you need reflection probes and add a worldspawn http://wiki.modsrepository.com/index.ph ... n_settings

make sure that the reflection probes are not overlapping with any texture or object.
True, that's why I said put the light grid volume in the centre (it's obviously going to be where gamers are playing). Well, it's what I always do, seems too work.

The Unknown
CJ Wannabe
CJ Wannabe
Posts: 35
Joined: June 21st, 2012, 4:33 pm

Re: mp_s1ckbounce v2

Post by The Unknown » June 21st, 2012, 4:53 pm

yea screen shots are needed to see what we are working with.

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 17 guests