Styx CoDJumper mod launch

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Badeendnl
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Styx CoDJumper mod launch

Post by Badeendnl » May 22nd, 2012, 2:31 pm

The day has come!!! After many weeks of hard working the official Styx jumper mod is finnaly ready for the main server. It has many new stuff in it and a lot of new features.

New features:

New menus:

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- player menu - allows to get gravity gun, play some music locally, start timer, gap meissurment tool, etc.
- vip menu - consists of all the functions that were already in the old mod
- elite menu - can add time, rotate map, etc.
- admin menu - can play music on whole server, can run "epic", disable/enable vote, etc.
- mod admin menu - some awsome stuff were you could only dream of
Openscriptmenus:

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Practically removed all. Except those that require id to be given. Access only for elite and higher.
For all commands and usage just type: openscriptmenu cj cmd

In game menus:

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- options - cj and mod specific functions (graphics, etc.). You can save them and then join another day and they will load automaticly like you set them!
- binds - cj and mod specific binds. All in one place, neat and clean.
- vote - different sort of vote than CJMOD provided. Easier to choose a map.

New ranks:

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- normal player - 5 seconds gravity gun
- regular player (you get it for 100 connects!) - 10 seconds gravity gun + brick blaster
- retired - old fags that want some features - noclip + spawn in spec
- donator - pretty much same as retired
- vip - same as above + can pickup players and kill + access to vip menu
- elite - same as above + access to elite menu + openscriptmenus
- admin - save as above + access to admin menu
- super/mod admin - special rank to manage the mod. You don't want to know what you can do with that ;)

Some screenshots:

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http://screenshu.com/static/uploads/temporary/sy/v3/6q/0q4a4c.jpg
http://screenshu.com/static/uploads/temporary/pe/da/ku/zf6kt8.jpg
http://screenshu.com/static/uploads/temporary/dh/qi/9s/bdvnt8.jpg
http://screenshu.com/static/uploads/temporary/ad/zr/p3/ceg54u.jpg
http://screenshu.com/static/uploads/temporary/dy/k8/u7/5y2hke.jpg
http://screenshu.com/static/uploads/temporary/61/m0/ep/kw337p.jpg

Other features are either nice looks/hidden features/scripting awesomeness.

Any bugs are to be reported immediately! (xf Badeendnl123). If you have any suggestions for the mod don't be shy to contact me.

Server ip: 176.9.137.202:28963

I hope to see you ingame 8) Badeend
Last edited by Badeendnl on May 22nd, 2012, 7:23 pm, edited 1 time in total.

Teippio
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Re: Official Styx CoDJumper mod launch

Post by Teippio » May 22nd, 2012, 4:18 pm

:D

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Drofder2004
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Re: Official Styx CoDJumper mod launch

Post by Drofder2004 » May 22nd, 2012, 7:25 pm

I will reserve my judgement for the time being, but I am fairly confident people will know what my opinion is on this "new" mod.
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Badeendnl
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Re: Styx CoDJumper mod launch

Post by Badeendnl » May 22nd, 2012, 7:27 pm

see pm please I wanne get some things straight

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Drofder2004
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Re: Styx CoDJumper mod launch

Post by Drofder2004 » May 22nd, 2012, 8:11 pm

Code: Select all

/* ______      ____      __
  / ____/___  / __ \    / /_  ______ ___  ____  ___  _____ _________  ____ ___
 / /   / __ \/ / / /_  / / / / / __ `__ \/ __ \/ _ \/ ___// ___/ __ \/ __ `__ \
/ /___/ /_/ / /_/ / /_/ / /_/ / / / / / / /_/ /  __/ /  _/ /__/ /_/ / / / / / /
\____/\____/_____/\____/\__,_/_/ /_/ /_/ .___/\___/_/  (_)___/\____/_/ /_/ /_/
                                      /_/
   -----------------------------------------------------------------------------------------------
   - Thanks for taking an interest in OUR mod.    - Sure, no problem.                            -
   - Feel free to borrow our code and claim it as - Love you codjumper!                          -
   - your own. It hasn't stopped you in the past. - Or do I?                                     -
   -               * CoDJumper Team *             -             * SAILOR MOON THE FAGGOT *       -
   -----------------------------------------------------------------------------------------------*
Clearly didn't rip our code at all, right?
Badeendnl wrote:I didn't ask if I could use a few lines of ur mod because I allready knew the answer
Badeendnl wrote:I've only a few lines to make it compateble with all the codjumper maps
I would like to take you up on your kind offer of looking at the code, unfortunately, I do not have the time to connect to a server and rip each bit, part by part. I do not understand why a mod that was "99% hand written" by yourselves, requires you to have access to the mod files in the first place?

If you want to continue with your offer, zip the files up and send them to me privately, if none of the work you send me is CoDJumper material (apart from the 'code that makes maps compatible'), I will happily publically apologise.

Your client-side code however does not help your situation, by mocking the script above and including it in your work, is plain and simply disrespectful to those who work(ed) hard at CoDJumper, not just myself.
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Vartazian
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Re: Styx CoDJumper mod launch

Post by Vartazian » May 23rd, 2012, 3:36 am

hate to say it but yes the features are nice and everything, but the way its all setup is really not efficient at all. you ahve to push Esc, and and choose a menu item with your mouse. its very annoying :/

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Badeendnl
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Re: Styx CoDJumper mod launch

Post by Badeendnl » May 23rd, 2012, 3:37 pm

vartazian, remeber it is only the first "public"version. Expect many many more updates

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