"MultiMaps" Idea for a map.

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Badeendnl
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Re: "MultiMaps" Idea for a map.

Post by Badeendnl » March 6th, 2012, 4:42 pm

Greata idea/concept if it works out properly, but I think the beginning would be better if you make a nice big room as begining with all the maps clearly given. It would even be better if you would write the creator of the map somewere around the teleporter, or with a text script.

Stupid english;)

how I would do it:
-make big room with clearly give teleporters
-above every teleporter the mapname
-just before you walk into the teleporter that you see with a script the name of the creator of the map

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Goro92
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Re: "MultiMaps" Idea for a map.

Post by Goro92 » March 6th, 2012, 5:26 pm

fuck this shit :)
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Copy-Cat
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Re: "MultiMaps" Idea for a map.

Post by Copy-Cat » March 9th, 2012, 4:30 pm

MiKeY-B0Y wrote:if i still had my bouncer_training m8 you could have it but i am afraid i dont have the .map file but thanks for the PM
Thank you for your response. The .map file is optional if you have it, if you don't no worries, I can port the map with 99% accuracy, I just need permission from you to use it. With your permission, I now have 2 maps I can include in a public beta.

Main room floor plan Complete

mp_bouncer_training (Locked content) Complete
mp_peds_propel (permission granted) Complete
mp_lawless_v2 (Locked content) Complete
mp_lawless_v3 (Locked content) Complete
mp_strafe_jumps (Locked content) Complete
mp_to_the_moon (waiting response)
(undecided map)
(undecided map)
(undecided map)
(undecided map)

I am undecided wether I am going to include anymore maps into this project since it has been draging along at a snail's pace, mainly because of the time it's taking for the creators to respond to my request for permission.

"fuck this shit" *hits ban button* wait! I don't have a ban button. lol

rB|Liam*
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Re: "MultiMaps" Idea for a map.

Post by rB|Liam* » March 9th, 2012, 4:52 pm

You can use some of my maps if you like, the maps I'd let you use are mp_rbliam_v2 and mp_rbliamv3. However, I no longer have the map files for v2.

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