Question :/
Moderator: Core Staff
Question :/
**Sorry if this is in the wrong section**
ur8 guys, I will try explain this question the best I can :S Well I was wondering when ever I watch CoDJumper movies or showcases etc... The jumpers always travel so far in the air after hitting a bounce! When I do it I go half as far as they do. I know it has something to do with FPS switching and I know how to do that, however I'm not sure I'm doing it 100% correctly :S I know my FPS has nothing to do with it because in the CoDJumper mod with fullbright etc on and off I can get 1000FPS. Is there some sort of command most of you guys use like g_speed, g_gravity etc...? Hope you can understand this mess of a question.
Cheeers (:
ur8 guys, I will try explain this question the best I can :S Well I was wondering when ever I watch CoDJumper movies or showcases etc... The jumpers always travel so far in the air after hitting a bounce! When I do it I go half as far as they do. I know it has something to do with FPS switching and I know how to do that, however I'm not sure I'm doing it 100% correctly :S I know my FPS has nothing to do with it because in the CoDJumper mod with fullbright etc on and off I can get 1000FPS. Is there some sort of command most of you guys use like g_speed, g_gravity etc...? Hope you can understand this mess of a question.
Cheeers (:
Re: Question :/
Ohh okay Is there a config that gets used allot between the good CoDjumpers? Like usually if you play public it's usually yitch3 etc Thanks for the quick reply aswell!
Re: Question :/
Okay mate, thanks very much You can lock if you like, that's all I had to ask
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- CJ G0D!
- Posts: 1575
- Joined: June 3rd, 2009, 9:02 pm
- Location: Cardiff University, UK
Re: Question :/
With alot of long distance bounces, which I assume you're talking about aswell, you need to make sure you keep your momentum whilst in mid-air.
Eg. If somebody hits the bounce, and then has to land sharply to the left. You first want to be coming off to the left when you hit the bounce, and then once you're in the air again you don't turn sharply left whilst in mid-air, that makes you lose most of your momentum. Instead you want to smoothly turn left, (most people use 250 to turn in midair, and then switch back to 333 to get maximum distance), similarly how you do `smooth` strafe jumps.
Hope this helps didn't really know how to word it correctly.
Eg. If somebody hits the bounce, and then has to land sharply to the left. You first want to be coming off to the left when you hit the bounce, and then once you're in the air again you don't turn sharply left whilst in mid-air, that makes you lose most of your momentum. Instead you want to smoothly turn left, (most people use 250 to turn in midair, and then switch back to 333 to get maximum distance), similarly how you do `smooth` strafe jumps.
Hope this helps didn't really know how to word it correctly.
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- CJ Worshipper
- Posts: 264
- Joined: April 16th, 2011, 11:42 pm
- PSN ID: campbell3790
Re: Question :/
air strafing adds a little bit of distance
Re: Question :/
Woop! I tried what you said and managed to get where I wanted to! :DD Thanks very mucn snipez ;DxSnipeZx wrote:With alot of long distance bounces, which I assume you're talking about aswell, you need to make sure you keep your momentum whilst in mid-air.
Eg. If somebody hits the bounce, and then has to land sharply to the left. You first want to be coming off to the left when you hit the bounce, and then once you're in the air again you don't turn sharply left whilst in mid-air, that makes you lose most of your momentum. Instead you want to smoothly turn left, (most people use 250 to turn in midair, and then switch back to 333 to get maximum distance), similarly how you do `smooth` strafe jumps.
Hope this helps didn't really know how to word it correctly.
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- CJ G0D!
- Posts: 1575
- Joined: June 3rd, 2009, 9:02 pm
- Location: Cardiff University, UK
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