mp_cheops

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Oi!mel
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mp_cheops

Post by Oi!mel » September 12th, 2010, 5:36 pm

Hey Guys
I want to show you my new map mp_cheops, which I made in the last months, the player is meant to jump in and around the pyramid. I found inspiration from the call of duty 2 map mp_pyramid. I think the style looks realistic even though no pyramids in real life would have this much room. The main challenge on this map is bouncing although there are only a few jumps. To finish the map you will need about 20 minutes and it also depends on your jumping skills. At the moment I am working on it, but it should be finished next week.
Do you know some "Must-Haves" that I should add?
Cheers,
Oi!mel

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Last edited by Oi!mel on September 16th, 2010, 7:47 pm, edited 1 time in total.
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Re: mp_cheops (Work in progress)

Post by creazexD » September 12th, 2010, 5:48 pm

Nice man! Looking forward.
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Re: mp_cheops (Work in progress)

Post by [SoE]_Zaitsev » September 12th, 2010, 6:46 pm

Looks fantastic man, I hope you actually do finish this map.

What happened to your previous map though? :(
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Re: mp_cheops (Work in progress)

Post by Drofder2004 » September 12th, 2010, 6:56 pm

Words of serious advice. Make sure all of those spikes are set to "detail" and not structural.
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Re: mp_cheops (Work in progress)

Post by Oi!mel » September 12th, 2010, 7:11 pm

Thanks.
[SoE]_Zaitsev wrote:What happened to your previous map though? :(
I dunno what you mean, Ive made two maps before, mp_monkeys_home and mp_poolparty and they're both finished.



Drofder2004 wrote:Words of serious advice. Make sure all of those spikes are set to "detail" and not structural.
Thanks, but it already is =).
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Re: mp_cheops (Work in progress)

Post by Pedsdude » September 12th, 2010, 7:24 pm

Looks very impressive, I eagerly anticipate the release :)
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Re: mp_cheops (Work in progress)

Post by Husker » September 12th, 2010, 7:27 pm

Im booking walkthrough on this!

LOOKS AWESOME! :D
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Re: mp_cheops (Work in progress)

Post by Oi!mel » September 12th, 2010, 7:32 pm

Thanks. I do my best getting this finished.
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Re: mp_cheops (Work in progress)

Post by Hoogie » September 12th, 2010, 7:59 pm

Keep up the good work.
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Re: mp_cheops (Work in progress)

Post by [SoE]_Zaitsev » September 12th, 2010, 9:10 pm

Oi!mel wrote:Thanks.
[SoE]_Zaitsev wrote:What happened to your previous map though? :(
I dunno what you mean, Ive made two maps before, mp_monkeys_home and mp_poolparty and they're both finished.
Must've mistaken you for another.
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Re: mp_cheops (Work in progress)

Post by scott » September 13th, 2010, 12:32 am

should have uncommon bounces eg. not just like objeeects everyone uses try to find some objects no1 uses like on mp_ dfault no 1 uses the teddy be creative lol and im really looking forward to this AND IT MUST HAVE LOTS OF SECRET PLEASE YOU MUST ITS THE BEST THING EVER LOL when u finish and ur like yeayyy guns.... im kinda high sooooo yya,
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Re: mp_cheops (Work in progress)

Post by Oi!mel » September 13th, 2010, 9:20 am

scott wrote:no 1 uses the teddy
I will not add the teddy xd, but i know what you mean.
scott wrote:IT MUST HAVE LOTS OF SECRET PLEASE
There are some secrets.
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Re: mp_cheops (Work in progress)

Post by |Master| » September 13th, 2010, 6:11 pm

Nice :shock: Keep it up!
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Re: mp_cheops (Work in progress)

Post by Sohvax » September 14th, 2010, 9:45 pm

Looks sick! :D

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Re: mp_cheops (Work in progress)

Post by Oi!mel » September 16th, 2010, 5:44 pm

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