Insert gun into map/Make a texture walkthrough-able

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The Wrinkled Cat
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Insert gun into map/Make a texture walkthrough-able

Post by The Wrinkled Cat » August 30th, 2010, 11:37 pm

I figured out how to insert a gun into my map, but is there a way to give that gun infinite ammo? So more than one person can pick it up? Ya know, instead of copying it like a hundred times? Also, is there a way to make a texture walkthrough-able? Ive seen it done on a few maps before like to get into a secret room, i was just wondering how it was done. THANX! :)
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Re: Insert gun into map/Make a texture walkthrough-able

Post by |Master| » August 31st, 2010, 9:07 am

To make a Walktrough-able texture...
1) make a simple wall
2) select one side of the wall where you will come out (ctrl + shift + mouse1)
3) top bar > textures > usage > tools
4) make your selected part of the wall nodraw_decal and you will be able to walk through it.

About your gun question: I assume there is no other way.
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Re: Insert gun into map/Make a texture walkthrough-able

Post by iCYsoldier » August 31st, 2010, 9:50 am

The way I did it was by creating a new brush > Select it and make it a 'nodraw_notsolid' texture > Select each fave of the brush and texture it with the texture you want the brush to appear as.

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Re: Insert gun into map/Make a texture walkthrough-able

Post by Oi!mel » August 31st, 2010, 10:11 am

The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
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Re: Insert gun into map/Make a texture walkthrough-able

Post by megazor » August 31st, 2010, 11:32 am

u can also make your brush Weapon Clip. it will be solid for bullets and nades, bot not for players.

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Re: Insert gun into map/Make a texture walkthrough-able

Post by Rezil » September 1st, 2010, 8:02 pm

Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
The only proper way of making non-coliding brushes.
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Re: Insert gun into map/Make a texture walkthrough-able

Post by Pedsdude » September 1st, 2010, 8:56 pm

Rezil wrote:
Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
The only proper way of making non-coliding brushes.
I suppose you could also make it non-solid with scripting.
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Re: Insert gun into map/Make a texture walkthrough-able

Post by Drofder2004 » September 1st, 2010, 10:26 pm

Pedsdude wrote:
Rezil wrote:
Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
The only proper way of making non-coliding brushes.
I suppose you could also make it non-solid with scripting.
Which means you are required to also make it a script_brushmodel...
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Re: Insert gun into map/Make a texture walkthrough-able

Post by Pedsdude » September 1st, 2010, 11:41 pm

Drofder2004 wrote:
Pedsdude wrote:I suppose you could also make it non-solid with scripting.
Which means you are required to also make it a script_brushmodel...
And?
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Re: Insert gun into map/Make a texture walkthrough-able

Post by Drofder2004 » September 2nd, 2010, 12:31 am

Pedsdude wrote:
Drofder2004 wrote:
Pedsdude wrote:I suppose you could also make it non-solid with scripting.
Which means you are required to also make it a script_brushmodel...
And?
And what would be the point when you could move your mouse just a few pixels and click non-colliding and save yourself from setting up targetnames and a script...?
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Re: Insert gun into map/Make a texture walkthrough-able

Post by Pedsdude » September 2nd, 2010, 1:53 am

Drofder2004 wrote:
Pedsdude wrote:
Drofder2004 wrote:Which means you are required to also make it a script_brushmodel...
And?
And what would be the point when you could move your mouse just a few pixels and click non-colliding and save yourself from setting up targetnames and a script...?
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