
Insert gun into map/Make a texture walkthrough-able
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- CJ Wannabe
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Insert gun into map/Make a texture walkthrough-able
I figured out how to insert a gun into my map, but is there a way to give that gun infinite ammo? So more than one person can pick it up? Ya know, instead of copying it like a hundred times? Also, is there a way to make a texture walkthrough-able? Ive seen it done on a few maps before like to get into a secret room, i was just wondering how it was done. THANX! 

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Re: Insert gun into map/Make a texture walkthrough-able
To make a Walktrough-able texture...
1) make a simple wall
2) select one side of the wall where you will come out (ctrl + shift + mouse1)
3) top bar > textures > usage > tools
4) make your selected part of the wall nodraw_decal and you will be able to walk through it.
About your gun question: I assume there is no other way.
1) make a simple wall
2) select one side of the wall where you will come out (ctrl + shift + mouse1)
3) top bar > textures > usage > tools
4) make your selected part of the wall nodraw_decal and you will be able to walk through it.
About your gun question: I assume there is no other way.
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- CJ Worshipper
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Re: Insert gun into map/Make a texture walkthrough-able
The way I did it was by creating a new brush > Select it and make it a 'nodraw_notsolid' texture > Select each fave of the brush and texture it with the texture you want the brush to appear as.
Re: Insert gun into map/Make a texture walkthrough-able
The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
Re: Insert gun into map/Make a texture walkthrough-able
u can also make your brush Weapon Clip. it will be solid for bullets and nades, bot not for players.
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- Core Staff
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Re: Insert gun into map/Make a texture walkthrough-able
The only proper way of making non-coliding brushes.Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: Insert gun into map/Make a texture walkthrough-able
I suppose you could also make it non-solid with scripting.Rezil wrote:The only proper way of making non-coliding brushes.Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.


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- Core Staff
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Re: Insert gun into map/Make a texture walkthrough-able
Which means you are required to also make it a script_brushmodel...Pedsdude wrote:I suppose you could also make it non-solid with scripting.Rezil wrote:The only proper way of making non-coliding brushes.Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.

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Re: Insert gun into map/Make a texture walkthrough-able
And?Drofder2004 wrote:Which means you are required to also make it a script_brushmodel...Pedsdude wrote:I suppose you could also make it non-solid with scripting.


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Re: Insert gun into map/Make a texture walkthrough-able
And what would be the point when you could move your mouse just a few pixels and click non-colliding and save yourself from setting up targetnames and a script...?Pedsdude wrote:And?Drofder2004 wrote:Which means you are required to also make it a script_brushmodel...Pedsdude wrote:I suppose you could also make it non-solid with scripting.

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Re: Insert gun into map/Make a texture walkthrough-able
Banter.Drofder2004 wrote:And what would be the point when you could move your mouse just a few pixels and click non-colliding and save yourself from setting up targetnames and a script...?Pedsdude wrote:And?Drofder2004 wrote:Which means you are required to also make it a script_brushmodel...


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