defrag poodlespit
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defrag poodlespit
working on a port of http://q3a.ath.cx/?mapdetails=yotoon-concrete
got so far
could make a jumpmap version aswell
got so far
could make a jumpmap version aswell
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: defrag poodlespit
....Hi, SmokeYaSs
Last visit was: Mon Jun 09, 2008 2:18 pm........but this one seemed worth a hell yeah.
Along with the other map you are (hopefully still) working on and the defrag mod, this is pretty much what ive been waiting for ever since quake 3. Finally cod gets to see a cool mod aswell as some action. Just too bad this didnt happen bout 6 yrs ago.
For the map: I had a look at the quake version and it looks + feels a lot like a load of old defrag maps. Good representative so to speak ^^ Your Version again from what i can see here is keeping the same style so far. Very nice indeed.
Almost hope that you keep this project a bit "smaller" than your other map so we can play asap . Already bored with the (a dozen?) maps from the defrag_mappacks.
Just what exaclty did you mean by making a jumpmap version TOO?
It IS a jumpmap or not
Last visit was: Mon Jun 09, 2008 2:18 pm........but this one seemed worth a hell yeah.
Along with the other map you are (hopefully still) working on and the defrag mod, this is pretty much what ive been waiting for ever since quake 3. Finally cod gets to see a cool mod aswell as some action. Just too bad this didnt happen bout 6 yrs ago.
For the map: I had a look at the quake version and it looks + feels a lot like a load of old defrag maps. Good representative so to speak ^^ Your Version again from what i can see here is keeping the same style so far. Very nice indeed.
Almost hope that you keep this project a bit "smaller" than your other map so we can play asap . Already bored with the (a dozen?) maps from the defrag_mappacks.
Just what exaclty did you mean by making a jumpmap version TOO?
It IS a jumpmap or not
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Re: defrag poodlespit
I would consider it as a defrag map up to now. Though all gaps aren't possible to strafe.
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: defrag poodlespit
more intensity to the lighting!
Looks awesome.
Looks awesome.
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Re: defrag poodlespit
Spotted my mod
Version I have now is a developer version, special for map developers and people that just like to know statistics.
Re: defrag poodlespit
Any updates yet?
Cant wait to play this one since its rather new. (even the original q3 version)
Finally got to play the original map from start to end and if youre planning to go the same way, this should be definately one of the better maps for CoD2.
Looking really close to what i saw from the original map so far.
Style is definately pure q3 and personally i would stay FAR away from "more intensity" as far as lights go.
Only thing im not getting somehow is the "all gaps arent possible to strafe" part.
Some jumps are too big or even all of them?
You didnt plan to make this one for the defrag MOD but just as a quake3 style jumpmap for the regular mod?
Quake/Cod2 defrag you pass the entire room with 1-2 jumps so im just going to assume its a "normal"cod2 map for now. ( )^^
Cant wait to play this one since its rather new. (even the original q3 version)
Finally got to play the original map from start to end and if youre planning to go the same way, this should be definately one of the better maps for CoD2.
Looking really close to what i saw from the original map so far.
Style is definately pure q3 and personally i would stay FAR away from "more intensity" as far as lights go.
Only thing im not getting somehow is the "all gaps arent possible to strafe" part.
Some jumps are too big or even all of them?
You didnt plan to make this one for the defrag MOD but just as a quake3 style jumpmap for the regular mod?
Quake/Cod2 defrag you pass the entire room with 1-2 jumps so im just going to assume its a "normal"cod2 map for now. ( )^^
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Re: defrag poodlespit
Still have some problems with the map and would need to copy each brush into a new .map file and at the moment I cba doing it. Just no motivation there. If somebody wants to have the map source I can send.
THAT HANDS WERE NOT TRACED!
visit my blog: Link
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: defrag poodlespit
Why don't you want to spend some time on it ? It looks amazing tbh.
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: defrag poodlespit
yeah it does though I hate to have such errors or w/e it causing it. And who would play it anyways Maybe on CoD4 with some dynamic lights would be awesome.
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: defrag poodlespit
amm if u need any help with defrag maps just tell me my friend made that mod....
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