Not really help but

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Ykarus
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Not really help but

Post by Ykarus » August 4th, 2010, 7:13 pm

Since i have broken my arm im really fed up playing wow all day so i set to my radiant and just started mapping...
after a work of 3-4 hours i completed some ye dunno how to call it maybe park

I found a preference in the internet which i used http://view.stern.de/de/picture/1079145 ... 10x510.jpg

Just tell me if u like it or not or if u can see anything i could improve.
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.|GeR|'> Ykarus: again i cant jump ypur map ...
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Re: Not really help but

Post by Soviet » August 4th, 2010, 7:46 pm

Very nice, good blending of models and brushes, that's something I have trouble with.
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Re: Not really help but

Post by Ykarus » August 4th, 2010, 8:29 pm

mhm im not going to make real maps so i fokus on the detail :D that works most time

Thanks for positive supply

maybe im gonna post more of my prefabs :D


EDIT:

I added a trench ... really breaking your arm is a great idea to map! :P
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I think my Radiant hates me -.-


.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...


-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: Not really help but

Post by Hoogie » August 4th, 2010, 9:29 pm

Looking good!
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Not really help but

Post by waywaaaard » August 5th, 2010, 9:40 am

Worsth things I've ever seen. Please shoot yourself ^^
THAT HANDS WERE NOT TRACED!
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Re: Not really help but

Post by Ykarus » August 5th, 2010, 2:11 pm

hm i think i got a deja vu did u say that to me before ?
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I think my Radiant hates me -.-


.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...


-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: Not really help but

Post by Drofder2004 » August 5th, 2010, 2:21 pm

In the trench picture you are using brushes that are clearly not aligned (hence the thick black line in the middle square).

I advise use of terrain/patches and using the weld function.
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Re: Not really help but

Post by Ykarus » August 5th, 2010, 4:45 pm

Hm tanks to Drofder

that really confused me ... i checked it 10 times in radiant and finally compiled -.- looked well ingame

Must be my bad pics ingame the are in line...-.- hm or maybe its caused by the rotation^^

Btw i finally used this mirror texture first time in a map this is the pic to it :D
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I think my Radiant hates me -.-


.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...


-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: Not really help but

Post by Drofder2004 » August 5th, 2010, 6:59 pm

Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.

The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
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Re: Not really help but

Post by Hoogie » August 5th, 2010, 7:01 pm

Go make a jump map :P
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Not really help but

Post by Rezil » August 5th, 2010, 7:39 pm

Drofder2004 wrote:Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.

The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
Just make a prefab out of it and you can rotate it all you wish.
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Re: Not really help but

Post by Drofder2004 » August 6th, 2010, 12:39 am

Rezil wrote:
Drofder2004 wrote:Its the rotation that is doing it, and by doing it you are potentially going to cause errors in compiles.

The only thing I would suggest if you are going to stick with non-aligned brushes is to make ALL the parts "detail" so the compiler ignores it during VIS.
Just make a prefab out of it and you can rotate it all you wish.
Again, I would still advise as detail (or well portalled) otherwise the odd angles could cause VIS errors.

Read: http://modsonline.com/Tutorials-read-135.html
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Re: Not really help but

Post by Ykarus » August 6th, 2010, 2:50 pm

Thanks Drofder really good tut :D

Never thaugt such small things cause such big errors
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I think my Radiant hates me -.-


.|GeR|'> Ykarus: again i cant jump ypur map ...
'Pnin. Designsâ„¢: ship tappens ^^
.|GeR|'> Ykarus: ship tappens...


-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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