Disable trigger
Moderator: Core Staff
Disable trigger
How i disable trigger B, when trigger A is triggered?
Let's say we have a lift. The lift has 2 triggers: up and down. A player walks into the trigger A, which is down and the lift lowers. But a player walks into trigger B, which is up, causing the lift move back and forth. How to avoid this?
Let's say we have a lift. The lift has 2 triggers: up and down. A player walks into the trigger A, which is down and the lift lowers. But a player walks into trigger B, which is up, causing the lift move back and forth. How to avoid this?
Re: Disable trigger
Simple:
Code: Select all
elevator(){
trigDown = getent("triggerDown","targetname"); //Trigger to move elevator down
trigUp = getent("triggerUp","targetname"); //Trigger to move elevator up
ele = getent("elevator","targetname"); //Elevator
while(1){
trigDown waittill("trigger"); //Wait until trigger down
ele moveZ(-300,5,2.5,2.5);
ele waittill("movedone");
wait 5;
trigUp waittill("trigger"); //Wait until trigger up
ele moveZ(300,5,2.5,2.5);
ele waittill("movedone");
wait 5;
}
}
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Re: Disable trigger
Thanks, but i'm having another problem here: i need to disable the trigger while the thread is running.
So how i disable triggerUp while elevator() is running..?
So how i disable triggerUp while elevator() is running..?
Code: Select all
elevator()
{
trigUp = getent("triggerUp","targetname");
ele = getent("elevator","targetname");
while(1)
{
trigUp waittill("trigger");
ele moveZ(-300,5,2.5,2.5);
ele waittill("movedone");
wait 5;
ele moveZ(300,5,2.5,2.5);
ele waittill("movedone2);
wait 1;
}
}
-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Disable trigger
Why disable it?
Nightmare posted a fine script to use.
The loop will stop and wait for the first trigger to be pressed and then after being pressed wait for the second trigger. Then restart.
Trigger A/B will only work once and only alternating.
Nightmare posted a fine script to use.
The loop will stop and wait for the first trigger to be pressed and then after being pressed wait for the second trigger. Then restart.
Trigger A/B will only work once and only alternating.

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
Re: Disable trigger
I have 2 elevators in my map. other has 2 triggers, other has 1.
The other lift has only 1 trigger because its only one-way.
The other lift has only 1 trigger because its only one-way.
Re: Disable trigger
One time use elevator:
Code: Select all
elevator2(){
trig = getent("trigger","targetname"); //Trigger to move elevator
ele = getent("elevator","targetname"); //Elevator
trig waittill("trigger"); //Wait until trigger
ele moveZ(-300,5,2.5,2.5);
ele waittill("movedone");
}
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Who is online
Users browsing this forum: No registered users and 0 guests