mp_svt_factory

Have a jump map that we don't have on our site? Let us know!

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Rezil
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Re: mp_svt_factory

Post by Rezil » July 22nd, 2010, 3:57 pm

You can cycle through the cap texture so you don't need to make the end caps on the oval thingy a warning stripe. I assume you had problems with getting the texture to allign with the rest so you changed it. So unless that was your intention, I would suggest changing to the white metal texture and cycling through the cap until you get the one that alligns perfectly(hope you got what I was saying here).
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Re: mp_svt_factory

Post by Soviet » July 22nd, 2010, 6:46 pm

Yeah, I get what you're saying, I'll look into it.

Zait, assuming I don't run into any major issues, I'd say I'm about 70-75% to the first beta.
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Re: mp_svt_factory

Post by Pedsdude » July 22nd, 2010, 10:21 pm

[SoE]_Zaitsev wrote:Looks more like an exploration map like Peds did with that football stadium. Show us some jumps tbh :)
My stadium is meant to be a jump map if I ever finish it.
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Re: mp_svt_factory

Post by Soviet » July 22nd, 2010, 11:03 pm

Just to piss Zait off, a room with no jumps in it :P

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Re: mp_svt_factory

Post by [SoE]_Zaitsev » July 22nd, 2010, 11:05 pm

You're not pissing me off :P

Seriously, show these screens to some random guy and he will not know it's a jump map, all jumps are hidden or not shown :P
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Re: mp_svt_factory

Post by Soviet » July 22nd, 2010, 11:37 pm

That's because I'm taking the screenshots with maximum aesthetic appeal, which means the angles typically don't show most of the jumps, rather the detail surrounding the jumps.
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Re: mp_svt_factory

Post by <LT>YosemiteSam[NL] » July 23rd, 2010, 1:51 pm

In the picture where this line is under

"The ladder on the left goes up to a jump, to the right there is a small bouncable ledge. Happy Zait?"

Did slimer (from ghostbusters) fly through the floor ?
Looks like a slimer shaped ...uhm....slimestain :)

But overall, looks nice m8.

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Re: mp_svt_factory

Post by Soviet » July 25th, 2010, 11:55 pm

nah, lack of cool reflective decals in CoD4 :P

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Re: mp_svt_factory

Post by .:iSpawn:. » July 26th, 2010, 2:14 am

lol when i saw the cooling room i thought of the huge anti-sink overflow tanks that fucked the titanic.
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Re: mp_svt_factory

Post by |Master| » July 26th, 2010, 10:36 am

.:iSpawn:. wrote:lol when i saw the cooling room i thought of the huge anti-sink overflow tanks that fucked the titanic.
lol'd :lol:
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Re: mp_svt_factory

Post by Soviet » July 26th, 2010, 2:25 pm

.:iSpawn:. wrote:lol when i saw the cooling room i thought of the huge anti-sink overflow tanks that fucked the titanic.
shhh, don't give away spoilers :P
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Re: mp_svt_factory

Post by Hoogie » August 1st, 2010, 11:32 am

Bounce spotted :D
Looking good.
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[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
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Re: mp_svt_factory

Post by BatterY » August 1st, 2010, 12:14 pm

Keep up the good work, sov!

and waywaaaard, WTF is that "Latex" folder...? :shock:

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Re: mp_svt_factory

Post by Soviet » September 12th, 2010, 7:47 pm

Alright, here's my excuses for the lack of progress

1. Moving into a dorm
2. Starting first semester of college with 6 classes
3. Having to learn UDK for one of my classes
4. Having to learn Maya for one of my classes
5. Trying to maintain a complex, semi long distance relationship

I'm really sorry guys, things got busy way faster than I expected and right now I just simply don't have the time to work on it.
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Re: mp_svt_factory

Post by Hoogie » September 12th, 2010, 8:00 pm

Expected.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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