[cod4] mp_portal WIP
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Re: [cod4] mp_portal WIP
I won't forget.
I'm not planning on it taking it hours though;
CPU: Intel(R) Core(TM) i7 2.67GHz (8 CPUs)
RAM: 6134MB RAM
GPU: NnVidia GeForce GTX 285
Last time I compiled with reflection probes and 4 to 6 lights in every room, it took about two minutes.
But that's without light grid, sky boxes, hint boxes, ...
I'm not planning on it taking it hours though;
CPU: Intel(R) Core(TM) i7 2.67GHz (8 CPUs)
RAM: 6134MB RAM
GPU: NnVidia GeForce GTX 285
Last time I compiled with reflection probes and 4 to 6 lights in every room, it took about two minutes.
But that's without light grid, sky boxes, hint boxes, ...
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
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- CJ Worshipper
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Re: [cod4] mp_portal WIP
Wait wut?! 8 cores? I didn't know that many cores were available to the general public!
that's a nice pic and all, but out of all the pictures you could have taken why'd you take a picture of a plant?
-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera
-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs
-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!
-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera
-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs
-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!
Re: [cod4] mp_portal WIP
Sick PC you got there.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: [cod4] mp_portal WIP
Whoaha, thanks...
You should hear it rawr at bootup XD
You should hear it rawr at bootup XD
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
Re: [cod4] mp_portal WIP
Log time...
Sad face is because today, I barely had time to have any work done. Both school and my grandpa needed me... I continued some experimenting with \/-slides, but the concept I had in mind wasn't fun to play, and was cancelled. So I'm making another 'level-up' room with some slides and bounces. It's very rough, and I haven't been able to test it 100%...
I'm sorry I'm not uploading another screen, but it's not really worth uploading...
Sad face is because today, I barely had time to have any work done. Both school and my grandpa needed me... I continued some experimenting with \/-slides, but the concept I had in mind wasn't fun to play, and was cancelled. So I'm making another 'level-up' room with some slides and bounces. It's very rough, and I haven't been able to test it 100%...
I'm sorry I'm not uploading another screen, but it's not really worth uploading...
Code: Select all
Total rooms: 9
Day: 12
Water: 14.5 liters
Apple juice: 10.5 liters
Life: 1
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
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Re: [cod4] mp_portal WIP
That is a PC made by godCX gamer wrote:I won't forget.
I'm not planning on it taking it hours though;
CPU: Intel(R) Core(TM) i7 2.67GHz (8 CPUs)
RAM: 6134MB RAM
GPU: NnVidia GeForce GTX 285
Last time I compiled with reflection probes and 4 to 6 lights in every room, it took about two minutes.
But that's without light grid, sky boxes, hint boxes, ...
Re: [cod4] mp_portal WIP
Actually it only has four cores. The cpu uses Hyper Threading technology, and each cores runs two threads making it show as eight logical cores .CX gamer wrote:CPU: Intel(R) Core(TM) i7 2.67GHz (8 CPUs)
"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan
[15:19] _MattyTÒ£eFarmer_: infinate
[15:19] _MattyTÒ£eFarmer_: u r smarter than me
Re: [cod4] mp_portal WIP
Amen. I had no idea o.OInfinite wrote:Actually it only has four cores. The cpu uses Hyper Threading technology, and each cores runs two threads making it show as eight logical cores .CX gamer wrote:CPU: Intel(R) Core(TM) i7 2.67GHz (8 CPUs)
8 graphs in taskmanagers looks a bit too much any way...
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
Re: [cod4] mp_portal WIP
Stop! Log time!
I've been able to finish the next level up room, featuring a bounce, two kinds of sliding and an RPG bounce.
In the right corner, you see there is a hole, this is so the RPG jumping player doesn't take as much damage.
There is a tunnel leading there for the ones who failed the bounce. You won't see it because of full-bright.
EDIT: It also seems like I've forgotten the door >.<
In the next room, I'm planning moving platforms, not jumping from moving platform to moving platform (since I don't usually like that), but rather one platform that moves along a path where are a number of obstacles.
So tomorrow I'll have to learn a bit about that scripting. I don't know how much control you have with those scripts, I'm hoping I can adjust the player's momentum together with the coordinates, to smoothen out the movement.
Also I've ran out of apple juice. I'll be drinking cola since I can't find my water bottle.
I've been able to finish the next level up room, featuring a bounce, two kinds of sliding and an RPG bounce.
In the right corner, you see there is a hole, this is so the RPG jumping player doesn't take as much damage.
There is a tunnel leading there for the ones who failed the bounce. You won't see it because of full-bright.
EDIT: It also seems like I've forgotten the door >.<
In the next room, I'm planning moving platforms, not jumping from moving platform to moving platform (since I don't usually like that), but rather one platform that moves along a path where are a number of obstacles.
So tomorrow I'll have to learn a bit about that scripting. I don't know how much control you have with those scripts, I'm hoping I can adjust the player's momentum together with the coordinates, to smoothen out the movement.
Also I've ran out of apple juice. I'll be drinking cola since I can't find my water bottle.
Code: Select all
Total rooms: 10
Day: 13
Water: 14.5 liters
Apple juice: 12 liters
Cola: 1 liter
Life: 1
You do not have the required permissions to view the files attached to this post.
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
Re: [cod4] mp_portal WIP
Sorry for not updating the log yesterday, I was home for less then 10 minutes due to a combination of school and party...
I'll learn the basics of the scripting today
I'll learn the basics of the scripting today
Code: Select all
Total rooms: 10
Day: 14
Water: 14.5 liters
Apple juice: 12 liters
Cola: 1 liter
Life: 2
Last edited by CX gamer on March 6th, 2010, 10:39 pm, edited 1 time in total.
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
Re: [cod4] mp_portal WIP
Thanks, I found it...
http://codjumper.com/forums/viewtopic.php?f=19&t=4011
CoD2 mapping tut's...
EDIT: The only thing I need to know is where to place the .gsc file. o.O
http://codjumper.com/forums/viewtopic.php?f=19&t=4011
CoD2 mapping tut's...
EDIT: The only thing I need to know is where to place the .gsc file. o.O
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
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Re: [cod4] mp_portal WIP
raw\maps\mp\CX gamer wrote:Thanks, I found it...
http://codjumper.com/forums/viewtopic.php?f=19&t=4011
CoD2 mapping tut's...
EDIT: The only thing I need to know is where to place the .gsc file. o.O
In your CSV:
rawfile,maps/mp/mapname.gsc
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Re: [cod4] mp_portal WIP
Thanks for the fast reply. I'll get right to it...
EDIT: I'm doing something wrong, or I'm forgetting something...
I was trying to make a loop making it say something...
I copied all other code from shipment because I needed to have a file before I could compile.
My guess is that I don't have a .idw file, if so, where can I find it?
EDIT2: Okay I've had a look at http://www.zeroy.com/script/, it seems I have control over a player's velocity, which is good for moving platforms. I can also make a .txt file for role-play purposes (so one can continue where he left off if one wants to). Control over a player's level, even kicks and bans. But those last ones are probably disabled.
EDIT: I'm doing something wrong, or I'm forgetting something...
I was trying to make a loop making it say something...
I copied all other code from shipment because I needed to have a file before I could compile.
My guess is that I don't have a .idw file, if so, where can I find it?
EDIT2: Okay I've had a look at http://www.zeroy.com/script/, it seems I have control over a player's velocity, which is good for moving platforms. I can also make a .txt file for role-play purposes (so one can continue where he left off if one wants to). Control over a player's level, even kicks and bans. But those last ones are probably disabled.
Code: Select all
main()
{
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");
//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");
for(;;)
{
wait 1;
self notify("Hello, world!");
}
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
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- Core Staff
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Re: [cod4] mp_portal WIP
The command for printing something on the screen is iprintlnbold("text");
The .iwd(not .idw) file is basically .rar format. Just copy one of iw's and delete all of the folders, then create your own(the .gsc-script file should be located in .iwd/maps/mp)
The .iwd(not .idw) file is basically .rar format. Just copy one of iw's and delete all of the folders, then create your own(the .gsc-script file should be located in .iwd/maps/mp)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod4] mp_portal WIP
Thank you for the reply.
Yes, I was going to experiment which command printed where exactly;
I'm not sure what you mean by copy one of iw's and deleting. What file/folder do I need to copy and what do I need to delete?
This is the situation now;
Yes, I was going to experiment which command printed where exactly;
Code: Select all
self notify("1");
AllClientsPrint("2");
Announcement("3");
SayAll("4");
IPrintLn("5");
IPrintLnBold("6");
Print("7");
This is the situation now;
- mp_portal.gsc is in D:\CoD4\raw\maps\mp
- mp_portal.ff and mp_portal_load.ff are in D:\CoD4\usermaps\mp_portal
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking
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