![Razz :P](./images/smilies/icon_razz.gif)
I also would like to be a tester too!
![Smile :)](./images/smilies/icon_smile.gif)
Moderator: Core Staff
Bitch?floater wrote:lol why don't you tell me a map which s designed to be played withou save mod
There are many. Tell your testers to stop worrying about if the map is possible to complete and start looking into if the map contains problems. they are easy to find.floater wrote:There arent places where you can get stuck...
It is not the length but more the style of jump. For example, jumping from a cylinder is hard due to the way a cylinder is shaped (octagon). When people make cylinders in their map, they always have the point facing upwards. Turn the cylinder a little and have a flat surface on the top, or better yet, clip it as a square >.>floater wrote:The demo is easy version - all jumps are easy, less than 220. Where did you see hard jumps?![]()
I can recall at least 3 places where I died for no apparent reason, namely the part where you must jump the walls which each have an invisible trigger on them.floater wrote:Kill triggers are VERY few and there's only 1 maze with invible walls (some ppl as me and Atze for e.g. like mazes)
Why would I want to test gaps? Once you have done one set of gaps you have done them all.floater wrote:The gaps are CROUCH gaps (Atze loved them) , not just ordinary ones, but I see you havent even tried them
The only errors are where you get stuck, the rest are personal preference.floater wrote:Why don't you just test the map with me and show me the things you don't like because I don't understand some 'errors' you've found
Users browsing this forum: No registered users and 0 guests