jimbojetuks first ever map...mp_jimbojump!!!

Have a jump map that we don't have on our site? Let us know!

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Post by Neo Snipe » April 1st, 2007, 10:25 pm

yea that does sound pretty good and sounds funney when u say it :P :lol:
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Post by Coontang » April 1st, 2007, 10:26 pm

well its going to be quite a long map. I hope its not too boring. Is it decent for a first map so far? in the next map if got broken walls n stuff. Im in mixed opinions here. Should i make a 125 jump? Or will that cheese off everyone cos of ppl with like 85fps average not listening to people saying 125fps -- and holding everyone up?

Opinions please.
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Post by !Zaitsev! » April 1st, 2007, 11:11 pm

40 (or is it 39 in Cod² ?!)Units is the 125 Fps height so.... do 38 max. so everyone can do it
and max. Gap 250 I would say :)
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Post by waywaaaard » April 2nd, 2007, 9:06 am

mh 250 gap with 125fps damn my record is 249

jimi i will make a tutorial how to make a iwd
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Post by waywaaaard » April 2nd, 2007, 9:58 am

IWD o.O

1. make a new folder on your desktop; called whatever e.g. "maptemp"
now create new folders in the maptemp:
- "images"
- "maps" /inside a folder called "mp"
- "materials"
- "mp"
- "sound"
- "soundaliases"

these are the basic folders there could be more for own imported models; etc.

images:
If you use custom textures you have to put the *.iwi in "images" ; only CUSTOM TEXTURES

materials:
and in here the materials files for the custom textures

maps:
inside this folder is an other folder called "mp":
put in this your mp_mapname.d3dbsp and mp_mapname.gsc and all other scripts related to your mp_mapname.gsc

mp: ; dont need it but you can add it
in the "mp" folder you can put your mp_mapname.arena; an arena file contains the info that it is shown in the menu

example:
{
map "mp_lev_facilities"
longname "Lev Facilities Jumpmap"
gametype "dm"
}
map : your mp_mapname
longname: a long name for your map
gametype: the gametypes the map supports make just dm

save that as mp_mapname.arena in the mp folder NOT in the maps->mp

sound:
here your soundfiles in the right folders

soundaliases:
contains your mp_mapname.csv

(make nightmares soundtutorial under codtutorials and you will see)

these were the basic folders

now you make an zip-file:

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and make either with winzip or winrar an zip without any compression

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now you have a mapnameorwhatever.zip now rename it to mapnameorwhatever.iwd and you' ve got an iwd file

And be sure that you make it like that way and do NOT zip the folder maptemp[/b]

here the modsonline tutorial: http://www.modsonline.com/Tutorials-read-333.html

edit:
maybe someone can move that in the cod2->mappingtutorials section
and the skybox tutorial
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Post by Coontang » April 2nd, 2007, 10:36 am

thanks, i figured it out before i read this though...:?

Still this will be a great guide for in cod2 mapping tutorials. It must have taken me 3 hours to figure it out lol, Changing arena files, renaming gcvs n stuff doing all the crap i didnt need 2 do.

Just wondering, when the final product is completed, could some good photoshopper (if thats a word :?) make a decent loading screen for it?

Something similar to mp_jump OR jm_castle.

Thanks! NEXT TEST IS ON ITS WAY IN 10 MINS
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Post by waywaaaard » April 2nd, 2007, 11:26 am

jimbo you gave me a scan of a room i wanted to include in my map can you map it yourself and upload the map file so that you can make it how you want it and i will include it huh? - i am atm working on my ropeway and that needs time had to remake a whole patchside due to this texture error
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Post by Coontang » April 2nd, 2007, 11:32 am

hmmm ok ill have a try. Shall i just make a room (does it need spawn point or anything like that? or a door? or anything?

And one more thing. How can i put lampposts from dawnville into a map?
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Post by !Zaitsev! » April 2nd, 2007, 11:32 am

Lev!athan wrote:mh 250 gap with 125fps damn my record is 249
awww... right ..... sure not 250 :P I always think on CoD1 Gap Sizes
so.... for CoD2 i would say max. 245
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Post by Coontang » April 2nd, 2007, 11:34 am

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Post by !Zaitsev! » April 2nd, 2007, 12:04 pm

ok... I tested your Map :wink: really hard Jumps and the End :P
took me 2-3 Tryes sometimes :o Nice Map :!: good work
I found 4 Shortcuts :D pls watch these Demos and change it in your Map
http://rapidshare.com/files/23949838/4_cuts.zip.html
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Post by waywaaaard » April 2nd, 2007, 12:29 pm

ok tested it
mh a litte bit plain o.O

and the way isnt clear; especially from one area to the next

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same here Image

skybox messed up:

Image

you can shortcut here!
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@jimbo

just make a map with spawn doesnt matter you have to test it
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Post by Coontang » April 2nd, 2007, 12:33 pm

skybox = not too bothered.

Shortcut = sorting now

The right ways = Im not sure of how i can do it. I think it is actually alright. I just need to fix the shortcuts really.
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Post by waywaaaard » April 2nd, 2007, 12:38 pm

try to make some platforms that show the way and not only those "nodraw brushes" or teleport ^^

and make the END-text better the N looks ugly
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Post by Coontang » April 2nd, 2007, 12:54 pm

cut1 = not bothered. not really a cut

cut2 = ill clip.

cut3 = needs a clip.

cut4 = If everyone could jump like that id be bothered :D
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