Script command for not doing anything
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Re: Script command for not doing anything
Well it seems I'm going to have to rethink the way I want the guy to be taken away from the player. I'll probably go with Nightmares suggestion but i'll use a trigger_once since I'm going to make a singleplayer(but in codmp) map.
Drofder2004: Drofder's rules for reviewing a map
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#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: Script command for not doing anything
Like nm_jungle and nm_jungle_2 eh?
In both of those maps I used a trigger around the spawn.
Don't forget a trigger once will only work once, and never again.
This is just me and liking more options, but I would rather have it a multiple which will run in a loop until a certain other thing happens.
In both of those maps I used a trigger around the spawn.
Don't forget a trigger once will only work once, and never again.
This is just me and liking more options, but I would rather have it a multiple which will run in a loop until a certain other thing happens.
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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Re: Script command for not doing anything
Ye but since I'll have certain script events which will only be for one player and I'll give him a weapon later on, a trigger_once fits better here.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: Script command for not doing anything
I think for simplicity, stick with trigger_multiple. A trigger_once as said, only triggers once, if that trigger fails to set off the code, map must be restarted. To avoid any complications. Go with a multiple.

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Re: Script command for not doing anything
Thanks for the echo, Drof. 

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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Re: Script command for not doing anything
Reinforcement, not echo >.<Nightmare wrote:Thanks for the echo, Drof.

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