[CoD2]jm_renaissance

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Creep
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Re: [CoD2]jm_renaissance

Post by Creep » December 12th, 2008, 10:30 pm

I'll make new lampposts :) :P
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Re: [CoD2]jm_renaissance

Post by [SoE]_Zaitsev » December 13th, 2008, 12:25 am

No releasing this map untill you fixed that ;)

:twisted:
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Re: [CoD2]jm_renaissance

Post by Creep » December 13th, 2008, 10:00 am

I searched in google old lampposts :D like old benches:D now I have new ones :shock: but I won't show it to you until release...

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Re: [CoD2]jm_renaissance

Post by waywaaaard » December 13th, 2008, 11:47 am

better make them in Maya and import as model otherwise I can't assure they won't be ugly
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Re: [CoD2]jm_renaissance

Post by Creep » December 13th, 2008, 2:00 pm

I can't put models on my map :cry:
A lots of servers crashes, if I put models on my maps... :S

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there isn't lightbulb inside yet:D
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Re: [CoD2]jm_renaissance

Post by waywaaaard » December 13th, 2008, 5:11 pm

ugly!!!
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Re: [CoD2]jm_renaissance

Post by Pnin » December 13th, 2008, 6:56 pm

Better than before :D

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Re: [CoD2]jm_renaissance

Post by waywaaaard » December 13th, 2008, 8:42 pm

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make it round!
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Re: [CoD2]jm_renaissance

Post by [SoE]_Zaitsev » December 13th, 2008, 9:00 pm

lmao. Everybody looking at lampposts, and not the map itself :lol:
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [CoD2]jm_renaissance

Post by Creep » December 13th, 2008, 11:24 pm

make it if you want:) if you make, I1ll use it in my map, and I say a big thanks for you in loadingscreen :D
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Re: [CoD2]jm_renaissance

Post by floater » December 14th, 2008, 8:33 pm

as always i read lots of posts and none of them was commenting the map
here's 1 opinion
the idea and the deisgn of the map are really good but a map with no models just can't be as good as if it had some.
it just doesnt look realisitc
i really like what i see in the screens but it's so "rectangular"
USE some models, the stock street lamps will fit good, place some trees and other details!!!!
I dont believe that thing with servers crashing if your map has models (Then why servers dont crash with other maps? or problem with the server itself maybe? )
I dont like the sky texture, i think the 1 from el alamein will look better (ye, i've used this skytexture for my map but i dont think it fits here)
use some more decals on the outside walls of buildings
place the lights at the right places, not just everywhere, the good lighting is a very important part of the map
overall the design is very good so far
i hope i'll test it soon :)

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Re: [CoD2]jm_renaissance

Post by Creep » December 15th, 2008, 3:55 pm

ohh decals, lights, sky <- I usually make them when my map is complete. Rectangularing - > I knoow :S I haven't good fantasy for this part, but when the map is ready I'll fix some of them. Some days ago I saw some other maps, and real life houses playces :) Now I have a lot's of ideas to make my map more realistic ;)

Ok I'll try models, but jm_lost is crashes our servers if we want to run the modelled edition :S. And if our servers with the new mods crash, so no reason to finish my maps...
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Re: [CoD2]jm_renaissance

Post by Coontang » December 16th, 2008, 5:26 pm

Creep wrote:ohh decals, lights, sky <- I usually make them when my map is complete. Rectangularing - > I knoow :S I haven't good fantasy for this part, but when the map is ready I'll fix some of them. Some days ago I saw some other maps, and real life houses playces :) Now I have a lot's of ideas to make my map more realistic ;)

Ok I'll try models, but jm_lost is crashes our servers if we want to run the modelled edition :S. And if our servers with the new mods crash, so no reason to finish my maps...

any chance of a beta? :P
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Re: [CoD2]jm_renaissance

Post by Creep » December 16th, 2008, 8:36 pm

nooo :)))
but some shots:

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Re: [CoD2]jm_renaissance

Post by Coontang » December 16th, 2008, 9:20 pm

:mrgreen: looking good
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