consider the results of COD5

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ultralala
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consider the results of COD5

Post by ultralala » December 4th, 2008, 9:06 pm

Cod 5 is just disapponting. Bayo-Jumping is fun though but there are not the very specials all hoped for. Much interesting is clipped or can only reached by shame Tank-Bounces/Bayo-Jumps, which you can slide at "Friendly-Fire-Boost-Topics"
Only interesting maps are Upskirts, Upheavel and maybe Downfall...what we missed since "4" are high roofs and balconys.
myself hope for that one viewtopic.php?f=4&t=8621
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Re: consider the results of COD5

Post by Louw » December 5th, 2008, 9:04 am

im just happy i didnt waste my money on cod5 ;D
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Re: consider the results of COD5

Post by Xylozi » December 5th, 2008, 4:57 pm

Ypu have to consider that although we all love glitching, jumping and such, the game wasn't designed for it and since Treyarch have clearly seeN the type of glitches that were being performed on COD4, and clipped most areas.

Anyways, having less easy accessible areas just makes it more of a challenge. :D
Last edited by Xylozi on December 5th, 2008, 7:57 pm, edited 1 time in total.

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Re: consider the results of COD5

Post by Louw » December 5th, 2008, 7:34 pm

not with someting called bayonet jumping :p
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Re: consider the results of COD5

Post by Xylozi » December 5th, 2008, 7:58 pm

Well, of course. ^^

Anyways, I think bayonet glitching may be taken out, although I'm not certain, I hope it isn't.

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Re: consider the results of COD5

Post by Infinite » December 5th, 2008, 10:01 pm

Louw wrote:im just happy i didnt waste my money on cod5 ;D
sux to be u! :D
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Re: consider the results of COD5

Post by ultralala » December 6th, 2008, 10:45 am

Infinty Ward never fixed the spots for skilled jumper/player. But Treyarch is chickenhearted enough to clip BlueDamselfly out of makin. :evil: Please, Treyarch, only create squares to fix the bounce glitch... I just feel like make some skywalks with noclip and make poohs at every maps. JUMPING IS NOT A CRIME
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Re: consider the results of COD5

Post by The President » December 6th, 2008, 11:36 am

Ultralala wrote:But Treyarch is chickenhearted enough to clip BlueDamselfly out of makin. :evil:
It's not clipped :P

[23:21] Damselflies<3MyDog: :(, you have no heard!
[23:21] Damselflies<3MyDog: head*
[23:21] Damselflies<3MyDog: heart * !
[23:21] Damselflies<3MyDog: ffs that joke failed
[23:21] Damselflies<3MyDog: fuck you :(
____________________

[21:11] Damselflies<3MyDog: indeed!
[21:11] Damselflies<3MyDog: mes gay :(
[21:11] Damselflies<3MyDog: i kissed a boy!
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[18:02] Damselflies<3MyDog: as far as i kno, men cant be pregnant

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Re: consider the results of COD5

Post by ultralala » December 6th, 2008, 12:10 pm

Ok then it is a very high wall ... just tried with jump_height 400 from ground and from inv wall (House Beta-Nadejump and woodenpole at the left. U sure it work in 1.1
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Re: consider the results of COD5

Post by Berlinboy6329 » December 6th, 2008, 12:17 pm

I did my best to do the "out of makin" jump with fpschange+rpg..But i coukdn't.:(

You have to reach jump_height 140 from to get out of the map,cuz from the house the top of the map is 140JH away.

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Re: consider the results of COD5

Post by The President » December 6th, 2008, 12:25 pm

Ultralala wrote:Ok then it is a very high wall ... just tried with jump_height 400 from ground and from inv wall (House Beta-Nadejump and woodenpole at the left. U sure it work in 1.1
You need to crouch.

[23:21] Damselflies<3MyDog: :(, you have no heard!
[23:21] Damselflies<3MyDog: head*
[23:21] Damselflies<3MyDog: heart * !
[23:21] Damselflies<3MyDog: ffs that joke failed
[23:21] Damselflies<3MyDog: fuck you :(
____________________

[21:11] Damselflies<3MyDog: indeed!
[21:11] Damselflies<3MyDog: mes gay :(
[21:11] Damselflies<3MyDog: i kissed a boy!
____________________

[18:02] Damselflies<3MyDog: as far as i kno, men cant be pregnant

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