Zaitsev what do you mean fixed? You mean fixed for retail? It's doubtful since the release is in a week.
And Pres I TOLD YOU THEY WERE BOUNCY!! You told me I was wrong about them
One problem I can see is rpging off of tanks... 4 hits on a tank will blow it up, dunno if that'll stop the tank being bouncy, if it doesn't I suppose that could be useful if everyone wants to try a specific rpg bounce.
There's two ways to over come this problem:
1) Increase the tank health in server config to an insane number, but this could mean someone could be a dick and move the tank, maybe get someone to sit in the tank? It'd be a bit like stacking if you think on it.
2) Depending on whether we want to try some of the jumps on public servers, the cod4 jump mod told us how much damage we take from each fall and rpg bounce or strafe. So if we changed the settings in the mod for the bazooka/rpg so that it did 0 damage then we may manage to keep the tanks in one piece.
Both are relatively easy to change, the first one is a console command so I suppose that'd be pretty easy to use, maybe requires a fast_restart on the server if you're gonna do it that way. The second option would be a constant in the mod, it'd be worth having a look at to see if we want it or not. It could always be fixed if it was misleading or a server doesn't want it.
I guess these are just suggestions, but they work in theory
