Triggers.

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zipperdude
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Triggers.

Post by zipperdude » November 1st, 2008, 1:33 am

I wanted to know if this happens to anyone else. I can only make triggers larger than 1 unit. Otherwise it reads an error that says "undefined is not an object." I used to be able to make them one unit but now its a runtime error.
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Tell me is that really fact or a pack of lies?

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[color=#00FF00]Drofder2004[/color] wrote:Its not out of nowhere, I carry it in my backpack, with my elephant, 32 pets, a spare pair of leggings, 20 fish feasts, a staff I use to magically disenchant things, a stone I can use to travel home, 20000 arrows, a portable stable with a gorilla, a cat and a wolf, 20 bandages and massive quantity of cloth.

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Nightmare
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Re: Triggers.

Post by Nightmare » November 1st, 2008, 1:44 am

Why would you want to make a trigger that is smaller than 1 unit :?
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zipperdude
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Re: Triggers.

Post by zipperdude » November 1st, 2008, 9:43 am

I know. I realize i makes no difference wether its 1 unit or 4 units. But it jsut started recently. I used 1 unite for trigger>use so that its small. Its wierd because it just started randomly so i had to change all my triggers.
Show me what lies just beyond my eyes
Would you take me to the world where my spirit flies?
Tell me is that really fact or a pack of lies?

Twiztid = By . Blink = Song.
[color=#00FF00]Drofder2004[/color] wrote:Its not out of nowhere, I carry it in my backpack, with my elephant, 32 pets, a spare pair of leggings, 20 fish feasts, a staff I use to magically disenchant things, a stone I can use to travel home, 20000 arrows, a portable stable with a gorilla, a cat and a wolf, 20 bandages and massive quantity of cloth.

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Nightmare
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Re: Triggers.

Post by Nightmare » November 1st, 2008, 8:14 pm

Don't do it, it's bad mapping.
If you are trying to make a secret type of trigger use, then just give it the following values (press n):
Key:cursorhint
Value:HINT_NONE
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

zipperdude
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Re: Triggers.

Post by zipperdude » November 1st, 2008, 8:18 pm

Thank you nightmare.
Show me what lies just beyond my eyes
Would you take me to the world where my spirit flies?
Tell me is that really fact or a pack of lies?

Twiztid = By . Blink = Song.
[color=#00FF00]Drofder2004[/color] wrote:Its not out of nowhere, I carry it in my backpack, with my elephant, 32 pets, a spare pair of leggings, 20 fish feasts, a staff I use to magically disenchant things, a stone I can use to travel home, 20000 arrows, a portable stable with a gorilla, a cat and a wolf, 20 bandages and massive quantity of cloth.

zipperdude
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Posts: 386
Joined: July 12th, 2007, 6:07 pm

Re: Triggers.

Post by zipperdude » November 1st, 2008, 11:03 pm

KillerSam wrote:players move 1 minute at a time, so there would never be a situation where player can touch a trigger less than 1 unit but not a trigger 1 unit.
I never use less then 1 unit...I cant because i use snap to grid or w.e but all i the same i understand.
Show me what lies just beyond my eyes
Would you take me to the world where my spirit flies?
Tell me is that really fact or a pack of lies?

Twiztid = By . Blink = Song.
[color=#00FF00]Drofder2004[/color] wrote:Its not out of nowhere, I carry it in my backpack, with my elephant, 32 pets, a spare pair of leggings, 20 fish feasts, a staff I use to magically disenchant things, a stone I can use to travel home, 20000 arrows, a portable stable with a gorilla, a cat and a wolf, 20 bandages and massive quantity of cloth.

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