xmodels

Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!

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Icarus156
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xmodels

Post by Icarus156 » January 22nd, 2008, 9:06 pm

Hi, I've just started mapping and I want to start using some models! I know how to put them in, and I have the xmodel viewer thing But when I try to see them in 3D view they just appear as red boxes.. I see in some tutorials i have to unpack my pak files to set it up? Is this the reason they do not show?

Thanks in advance, Icarus

PS I'm in the IRC till 21.00 (It's 20.00 now where i am)

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Drofder2004
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Post by Drofder2004 » January 22nd, 2008, 9:57 pm

Select your model, and press n

You will see a box at the bottom which says "keys/values"
Inside that box, there will be a bey and value of...

key: model
value: <model directory>
Probably something along the lines of "C:/program files/.../xmodel/model_name
Change the value to just "xmodel/model_name", remove anything before that.

If this fails to work, click "View<Entities As..."
Then click "skinned".
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Post by Icarus156 » January 23rd, 2008, 4:19 pm

Thanks, but that didn't work :( Any other ideas?

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Post by Drofder2004 » January 23rd, 2008, 5:44 pm

Ok, well more info would be needed.

Have you extracted your xmodel folders?

Give every piece of detail and it will help, install locations, what you have done, where you have installed to, what instructions are you following. Anything and everything.
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Post by Icarus156 » January 23rd, 2008, 8:05 pm

No I havn't extractd my xmodel folders, Do I need to?

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Post by Drofder2004 » January 23rd, 2008, 8:39 pm

Icarus156 wrote:No I havn't extractd my xmodel folders, Do I need to?
I wouldn't have asked otherwise ;)

http://www.modsonline.com/Tutorials-read-99.html
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Post by YaNo » January 24th, 2008, 3:29 pm

You don't need to.

You can do this:µ
1. Go to http://bzflag.free.fr/cod/ and find your model name.
2. Go into radiant, rightclick -> misc -> model
3. Close the browse window
4. In the 2 textboxes under eachother, make a new key called model with the value from the site
5. Press enter, and then n
6. Done!

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Post by Drofder2004 » January 24th, 2008, 5:01 pm

I am 99% sure, with CoD1, you must have extracted the xmodel files for them to show up in the editor. It will appear in game fine without the extraction, but not in the editor.
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Post by YaNo » January 25th, 2008, 9:54 am

Drofder2004 wrote:I am 99% sure, with CoD1, you must have extracted the xmodel files for them to show up in the editor. It will appear in game fine without the extraction, but not in the editor.
I just have them in my pak's and they show textured in the editor :)

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Post by Icarus156 » January 25th, 2008, 7:12 pm

I have the UO Xmodel viewer, are they not showing because it's UO? I have the game... and I do what YaNo says, but I still get the red box?

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Post by Icarus156 » January 25th, 2008, 7:48 pm

Aha, i just tried using the website YaNo said instead of the UO Xmodel values and they seemed to work, I don't know why the UO Xmodel Viewer I have doesn't work though :L

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Post by Drofder2004 » January 25th, 2008, 8:20 pm

I am not sure what the UO model viewer is, but when it comes to third party software, never expect an easy ride, they are more likely to cause problems than doing it manually. Glad you got it sorted. :)
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