Errors & Questions

Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!

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helium
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Errors & Questions

Post by helium » January 20th, 2008, 10:06 pm

Well, first of all, I can not save my map. This is the error I get when I try to "Build Fast File" :

Image

Ideas?



Some questions....

1: How do I make a skybox for outside rooms?

2: How do I know the names for models? For example the white van in Pipeline. I want to add it to my jumpmap (Making a bounce jump in it)
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Post by topher » January 20th, 2008, 10:34 pm

you have to make your own .gsc file

Code: Select all

main()
{
//maps\mp\mp_backlot_fx::main();
//maps\createart\mp_backlot_art::main();
maps\mp\_load::main();

//maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");

setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_backlot" );
ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0","1");
setdvar("r_glowbloomintensity1","1");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");


}
1. to make a skybox you just create a caulk box.. use the hollowtool. then go to Textures -> Usage -> sky, pick the sky texture you want. then CTRL+SHIFT+Click the inside walls of the hollow box you made.

2.well for the white van in pipeline there is no preview for it, but its name is "vehicle_delivery_truck.map." I wanted to add it to my map too for a bounce part in it.. but alot of models are messed up atm...
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Post by helium » January 20th, 2008, 11:28 pm

Ok thanks.

Now I need to know why my Radiant keeps crashing whenever I try to import a model :/
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Post by topher » January 20th, 2008, 11:44 pm

ERROR
When I go to import xmodels and prefabs radiant crashes.

SOLUTION
In the Call of Duty 4 root folder, find the folder called raw. In there you should find the shader_bin folder. Copy that. Make a new folder at root/raw named raw. Paste the shader_bin folder there. Next go into the xmodel folder. Make a new folder called raw and paste the shader_bin folder in there. Last go to root/map_source/prefabs and make a new folder called raw and paste shader_bin folder.
You should now have the folders in these locations.
root/raw/raw/shader_bin
root/raw/xmodel/raw/shader_bin
root/map_source/prefabs/raw/shader_bin
yea models are pretty messed up atm.. here is a hotfix but some models still don't work...
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