i got a trigger and i want to know the coords of it trough script, how to do that?
like, there's a trigger on 100, 100, 100 and i want a script that tells me the coords

is that possible?
if that works i maybe make a cool tutorial where its used.
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iprintlnbold ("There is a trigger on the coordinates X:100 Y:100 Z:100");
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trig thread maps\mp\_utility::triggerOn();
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trig thread maps\mp\_utility::triggerOff();
i knew you woud say thatNightmare wrote:What he is trying to do is add a couple lines into the gsc which will tell him where the triggers are. Whats the reason for this? To find secrets hidden in jump maps. Seems like a clever approach but I doubt it will work.
If your bsp does not load in CoD then this will not help. There is very little it can do to fix anything.Deadly wrote:hey just wondering even though you said you were not linking the site i would do anything for that because sometimes when im far into a map my bsp doesnt load and i get an error on radiant. and what bad could it do¿
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