jm_city

Have a jump map that we don't have on our site? Let us know!

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Inetpub
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Post by Inetpub » August 28th, 2006, 9:53 pm

never played cod1

Pedsdude
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Post by Pedsdude » August 29th, 2006, 3:27 pm

Rez|l wrote:It's for cod2, but I might ask someone to convert it to cod1.
Please do so, it looks very nice!
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Moriar
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Post by Moriar » August 29th, 2006, 6:02 pm

WOW......
That looks good.....tadaadadadaaaá...
It really looks good now.....

so GOOD, yea GOOD, tdadadadada!

My compliments....keep on mapping that way 8)

and make a cod1 for it :D

would be very nice

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Rezil
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Post by Rezil » September 14th, 2006, 5:20 pm

mapping 65% done,...probably, if I don't decide to remove some of the invisible walls. :D
But I have another problem, I don't know what else to add to my map, I have 125fps jumps, easy strafe jumps, hard strafe jumps, probably even nade jumps(or 333fps jumps, my comp. even gets 125 very rarely), window jumps,...umm,...anyway, I don't know what else to add to the map. If anyone has any ideas, plz post.

Thank you.

Inetpub
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Post by Inetpub » September 14th, 2006, 5:26 pm

add some chickens and potatoes?

lol. Anyways, I dont think nade jumps should be in maps anymore. using nades to assist you in jumps if you are new is ok. But making a jump a pure nade jump I dont know anymore. I made a map that had 3 nade jumps. it sucked. lol.

I even removed it from my server cause it sucked. and it was my map! Anyways, how about obstacles? jumping around obstacles? jumping from boxes with only 16 units (no room). Jumping longer distances with height adjustments (jump to lower ledge). I've found I can play with jumps and not get too repetitive.

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Rezil
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Post by Rezil » February 4th, 2007, 2:11 pm

Whaa, jm_city is back on track!

After I finally solved the problem with compiling(cod2 crashes when I run the map :? ) I started mapping the damn thing again and hope to put it all together soon. I'll post a screenie or two to keep you all interested. I'm try to make the map look like the 'freerunning' style, which means more freedom to jump around.
Some time travel is also involved but don't expect miracles 'cause my scripting sux so you can't expect an alien invasion or sth like that. :P

Pedsdude
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Post by Pedsdude » February 4th, 2007, 2:19 pm

Cool, I look forward to it (again! :)).
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