Code: Select all
******* script compile error *******
unknown (builtin) method 'getent'
************************************
There is my gsc
Code: Select all
main()
{
maps\mp\_load::main();
level._effect["fire"] = loadfx ("fx/fire/tinybon.efx");
maps\mp\_fx::loopfx("fire", (-360, -280, 195), 0.6);
level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (-360, -280, 200), 0.7);
thread jump_door();
thread jump_roll();
thread jump_platform();
thread jump_exit();
}
jump_door()
{
door getent ("jump_door","targetname");
trigger getent ("jump_door_trig","targetname");
while(1)
{
trigger waittil("trigger");
door rotateyaw(90,2,1,1);
wait(5);
door rotateyaw(-90,2,1,1);
wait(2);
user iprintlnbold("Welcome to the ^1Jump ^7section");
door waittil("rotatedone");
}
}
jump_roll()
{
roll getent ("jump_roll","targetname");
trigger getent ("jump_roll_trig","targetname");
while(1)
{
trigger waittil("trigger");
wait(1);
roll rotateroll(360,3,1,1);
wait(1);
roll rotateroll(-360,3,1,1);
wait(1);
roll rotateroll(360,3,1,1);
wait(1);
roll rotateroll(-360,3,1,1);
roll waittil("rotatedone");
}
}
jump_platform()
{
platform getent ("jump_platform","targetname");
trigger getent ("jump_platform_trig","targetname");
while(1)
{
trigger waittil("trigger");
user iprintlnbold("^1Now ^7get on the platform if you dont wanna walk :P");
wait(5);
platform moveto((0,1235,0),10,2,2);
wait(11);
platform moveto((0,1235,864),5,2,2);
wait(6);
platform moveto((0,1235,-24),1,0,0);
wait(5);
platform moveto((0,1235,0),1,0,0);
wait(2);
platform moveto((0,1235,0),5,2,2);
wait(6);
platform moveto((0,0,0),10,2,2);
platform waittil("movedone");
}
}
jump_exit()
{
trigger getent ("jump_exit_trig","targetname");
door getent ("jump_exit","targetname");
while(1)
{
trigger waittil("trigger");
user iprintlnbold("^1Congratulation ^7you have ^1Finished^7 the ^1Jump ^7section");
wait(2);
door rotateyaw(90,2,1,1);
wait(5);
door rotateyaw(-90,2,1,1);
door waittil("rotatedone");
}
}