NM_Portal

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

NM_Portal

Post by Nightmare » September 25th, 2006, 12:48 am

I have finaly finished making nm_portal, big thanks to 9mm, Lisa, Luke, Peds, Rammy, and Soviet for beta testing.

Go to my site (http://www.nightmaremaps.us.ms) to download it.

Post comments and ideas below. :)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Soviet
Core Staff
Core Staff
Posts: 7760
Joined: April 23rd, 2005, 9:12 pm
Location: Plano, Texas
Contact:

Post by Soviet » September 25th, 2006, 1:05 am

np man, i think you should add some of this in the map we're making

9.6/10
Last edited by Soviet on September 25th, 2006, 2:41 am, edited 1 time in total.
Image
ImageImageImage
Image
"Zaitsev is a cunt." - Pedsdude

User avatar
-venom-
CJ Worshipper
CJ Worshipper
Posts: 333
Joined: May 9th, 2005, 7:02 pm
Location: USA

Post by -venom- » September 25th, 2006, 1:14 am

just played it, now my favorite jump map ever :D

reminded me alot of prey, great map nm keep it up bro

9.8/10
x-fire: word13
Image

Inetpub
CJ Newbie
CJ Newbie
Posts: 90
Joined: June 20th, 2006, 9:31 pm

Post by Inetpub » September 25th, 2006, 7:21 am

how about a cod2 version?

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » September 25th, 2006, 12:37 pm

Very nice, really enjoyed it. It's got some ideas i've not seen before. Good work!
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

Lisa
CJ Worshipper
CJ Worshipper
Posts: 442
Joined: December 24th, 2005, 1:22 am
Location: US of A

Post by Lisa » September 25th, 2006, 1:04 pm

Excellent map (as usual).

The portals were pretty fun as was the laser room and the pyramid. (I still can't figure out why cows are put into these maps) :?
Image
~Materazzi~
Image

All-Killer
CJ Worshipper
CJ Worshipper
Posts: 383
Joined: December 16th, 2005, 6:38 pm

Post by All-Killer » September 25th, 2006, 2:24 pm

I really like it. Nice work!. And als othat half life 2 rotating think, sweet :D . I give you a 9.5/10 because i found some bugs in the terain meshes outside. But really nicely done :wink:
Image

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 25th, 2006, 4:21 pm

New 'working' idea = great map...

A few things to stop this getting a 10/10...

1. The way the portals have been made, makes this map easy to exploit and it could've been avoided.
2. Slow jumpy pyramid... Annoyed me. If it was smooth, it would be cool.
3. Sound. This applies to all maps... We need ambient sound, its something you only realise is needed when its gone.

So, with that in mind...

10/10 - 3 = 7/10

BUT

The mission impossible room is great +1
Innovation +1

So, final 9/10.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

All-Killer
CJ Worshipper
CJ Worshipper
Posts: 383
Joined: December 16th, 2005, 6:38 pm

Post by All-Killer » September 25th, 2006, 6:07 pm

Where is that mission impossible room ? :P Want to know it :D
Image

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » September 25th, 2006, 8:29 pm

thanks to everyone for the great ratings :)
Drof, I allowed that exploiting of the portals because some of the jumpers couldnt make it (moving carts) so by just waiting for the perfect time it was easier for them.
As for the pyramid, I wanted it like that. It adds curiosity because you wonder why you are popping up like that, and by looking over the edge you could see that you were on a pyramid.
For the music/sounds, I could not find any good ones :( Even 9mm tried and helped but we couldnt find anything.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Post by aicaramba » September 25th, 2006, 9:04 pm

Great map.. one of my favorite... 9/10
disagree about the ambient sound, cuz I listen music a lot while jumping. So id have to turn ingame volume down in a map with sound :P
P.S.V. Kampioen!

Soviet
Core Staff
Core Staff
Posts: 7760
Joined: April 23rd, 2005, 9:12 pm
Location: Plano, Texas
Contact:

Post by Soviet » September 25th, 2006, 10:53 pm

Drofder2004 wrote:New 'working' idea = great map...

A few things to stop this getting a 10/10...

1. The way the portals have been made, makes this map easy to exploit and it could've been avoided.
2. Slow jumpy pyramid... Annoyed me. If it was smooth, it would be cool.
3. Sound. This applies to all maps... We need ambient sound, its something you only realise is needed when its gone.

So, with that in mind...

10/10 - 3 = 7/10

BUT

The mission impossible room is great +1
Innovation +1

So, final 9/10.
thats a lot of hard math there...
Image
ImageImageImage
Image
"Zaitsev is a cunt." - Pedsdude

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 25th, 2006, 11:34 pm

You easily find a good background noise with google...

search for "free ambient loops" or something similar...
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » September 25th, 2006, 11:39 pm

and what kind of sounds drof? techno? space age?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 25th, 2006, 11:40 pm

Nightmare wrote:and what kind of sounds drof? techno? space age?
That is ofcourse something YOU need to decide ;)
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests