jm_bigescape /New cod2 jump map/

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Creep

jm_bigescape /New cod2 jump map/

Post by Creep » August 31st, 2006, 10:26 am

Hello, I made the jm_schools pack, jM_highways 1-2, jm_garden jump maps.. The jm_schools was only a test map for my clan(I tested the cod2 radiant)I made that map about 1hourS:D jm_highways1 was again a test map(We test some jump types on that map) jm_highways2 was only a fun map:) Then I made the jm_garden, that was my first realy jump map.(I made a new version of this map, you can go through withou nade, if that need somebody I'll update somewhere) Now I working on a jail, you need to escape from that jail. I know there is already a map called prisonbreak, but I think this isn't problem.
Some pictures(I don't know why, but my screenshots a lot darker than, that I see in the game:/):


Image
Image
Image
Image

But I will make it more lighter in final version.

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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » August 31st, 2006, 1:33 pm

Just like you said I can't really see anything clearly.

And if I have to be completely honest it doesn't look like a jump map. But I'm probably missing something :roll:

Anyway, if you make a final version of it it should get on the site.
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Post by Soviet » August 31st, 2006, 2:11 pm

i agree, very dark, but looks like it should turn out good

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:)

Post by Creep » August 31st, 2006, 2:43 pm

It's only the begin, and I'm repaired the darkness:) Yeah this isn't looks like a jump map, now. But it will be a long, hard jump map:) First you will need to find the correct way, then you will need to jump across. tables, windows, lamps, and destroyed walls, etc.. I want to make it in a real enviroment, without impossible flying walls:). I hope you will like it:)

(Sorry for my English, I hope you understand me:))

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Post by Pedsdude » August 31st, 2006, 3:05 pm

Looks nice (from what I can see :D), get some better screenshots though!
Image
Image

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Post by Inetpub » August 31st, 2006, 3:22 pm

Nice. Im working on a new map too and am having a difficult time thinking of furniture to jump on. lol. What sort of real life items are you going to use?>

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Post by aicaramba » August 31st, 2006, 4:43 pm

I really like jm_garden, but the thing is. I cant get 125 fps in it. So i hope ur next map can be a bit better for fps :)
If jm_garden is the standard for ur maps, i really look forward for this one.
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Post by teebag » August 31st, 2006, 4:46 pm

use portals, more caulk, dont use 10000000 diffirent textures. ;)
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Thx

Post by Creep » September 1st, 2006, 1:28 pm

I will make some pictures today:) And thx the tips.

Aand I will make everything that I can use on the map(tables, chairs, windowstills, roofs, fences, pipes, lamps, etc...)

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some ss.

Post by Creep » September 1st, 2006, 3:27 pm

Image
Image
Image
Image
Some lighter pictures:)This map will be a bit hard, but I think this isn't problem:):)
(On the 4. picture I have 119 fps, the map is a bit FPS killer, !Now! :). There isn't caulks on the map, yet)

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Post by Soviet » September 1st, 2006, 11:32 pm

looking much better

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Creep
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Hmmm

Post by Creep » September 2nd, 2006, 8:29 am

:/ If we upload the map to ours server, the server is crashed when we want to paly on it, but why?

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:'( :'(

Post by Creep » September 3rd, 2006, 6:40 am

We dunno, what the problem with map :'(. So I don't make it.(If I play on it on my own server it's works, but when we upload the clan's server, then I write: /rcon devmap jM_bigescape, the server's ping will 9999 in Ase(all seeing eye) and the server is crashed:(:/ If you need the iwd(d3dbsp,gsc,arena files) with the map file, say here.

So I wanna start a new map jm_teamworks or jm_jumpisland.


:cry: :cry: :cry: :cry:

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Post by t3vY » September 3rd, 2006, 10:56 am

where can i get the map so i can test it? :)

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map

Post by Creep » September 4th, 2006, 4:20 pm

Here the iwd with map file : http://www.speedyshare.com/843946301.html

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