need help...
Moderator: Core Staff
need help...
hy guys
i am doing a jump map for cod2 and i dont know how to make a roof (or any other no horizontal surfaces)
please help
i am doing a jump map for cod2 and i dont know how to make a roof (or any other no horizontal surfaces)
please help
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
one more thing when i am doing my own tekstures and i press pc conver -->curent asset only it shows
Adding 'light.gdf'...
Adding 'locdmgtable.gdf'...
Adding 'material.gdf'...
Adding 'mptype.gdf'...
Adding 'projectileweapon.gdf'...
Adding 'rumble.gdf'...
Adding 'sample.gdf'...
Adding 'turretweapon.gdf'...
Adding 'vehicle.gdf'...
Adding 'vehicleweapon.gdf'...
Adding 'xanim.gdf'...
Adding 'xmodel.gdf'...
Adding 'xmodelalias.gdf'...
Adding 'main\images\tevy1.gdt'...
Converting 'material.gdf'...
'material.gdf' version change (0 -> 79)
Converting 'zp_logo'...
************ ERROR ************
non-power-of-2 image 'main\images\cod.dds' must use 'no tile'
Continue? ( (y)es / (n)o / yes (a)ll
what shall i do?
Adding 'light.gdf'...
Adding 'locdmgtable.gdf'...
Adding 'material.gdf'...
Adding 'mptype.gdf'...
Adding 'projectileweapon.gdf'...
Adding 'rumble.gdf'...
Adding 'sample.gdf'...
Adding 'turretweapon.gdf'...
Adding 'vehicle.gdf'...
Adding 'vehicleweapon.gdf'...
Adding 'xanim.gdf'...
Adding 'xmodel.gdf'...
Adding 'xmodelalias.gdf'...
Adding 'main\images\tevy1.gdt'...
Converting 'material.gdf'...
'material.gdf' version change (0 -> 79)
Converting 'zp_logo'...
************ ERROR ************
non-power-of-2 image 'main\images\cod.dds' must use 'no tile'
Continue? ( (y)es / (n)o / yes (a)ll
what shall i do?
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
1. Learn to use the clipper, it is the best way to make everything, using vertice/side manipulation, you can cause errors when doing certain thing (e.g turning a square into a triangle, will make the triangle unselectable)
2. When making custom textures, the image size MUST be a power of 2...
2
4
8
16
32
64
128
256
512
1024
...
So you image size can be for example...
1024 x 1024 or 512 x 8
but both numbers have to be a power of 2.
2. When making custom textures, the image size MUST be a power of 2...
2
4
8
16
32
64
128
256
512
1024
...
So you image size can be for example...
1024 x 1024 or 512 x 8
but both numbers have to be a power of 2.
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its simple
all you have to do is place the trigger brush where ever you want and right click on it in the 2D grid, then select trigger/hurt
by pressing N to open entitiy editor
key:dmg
value:1 - 100 (100 = Instant Kill)
all you have to do is place the trigger brush where ever you want and right click on it in the 2D grid, then select trigger/hurt
by pressing N to open entitiy editor
key:dmg
value:1 - 100 (100 = Instant Kill)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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