need help...

Have questions about CoD2 mapping that aren't covered in the tutorials section? Post here!

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t3vY
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need help...

Post by t3vY » June 26th, 2006, 6:51 pm

hy guys
i am doing a jump map for cod2 and i dont know how to make a roof (or any other no horizontal surfaces)
please help :oops:

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Post by Drofder2004 » June 26th, 2006, 7:06 pm

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Post by t3vY » June 26th, 2006, 8:10 pm

TNX :D

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Post by Soviet » June 27th, 2006, 12:16 am

i dont use clipper, i just screw around with the edges and vertices, is that okay or i am i being an idiot in some way?
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Post by t3vY » June 27th, 2006, 10:06 am

one more thing when i am doing my own tekstures and i press pc conver -->curent asset only it shows

Adding 'light.gdf'...
Adding 'locdmgtable.gdf'...
Adding 'material.gdf'...
Adding 'mptype.gdf'...
Adding 'projectileweapon.gdf'...
Adding 'rumble.gdf'...
Adding 'sample.gdf'...
Adding 'turretweapon.gdf'...
Adding 'vehicle.gdf'...
Adding 'vehicleweapon.gdf'...
Adding 'xanim.gdf'...
Adding 'xmodel.gdf'...
Adding 'xmodelalias.gdf'...
Adding 'main\images\tevy1.gdt'...
Converting 'material.gdf'...

'material.gdf' version change (0 -> 79)

Converting 'zp_logo'...

************ ERROR ************
non-power-of-2 image 'main\images\cod.dds' must use 'no tile'


Continue? ( (y)es / (n)o / yes (a)ll


what shall i do? :oops:

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Post by Drofder2004 » June 27th, 2006, 12:14 pm

1. Learn to use the clipper, it is the best way to make everything, using vertice/side manipulation, you can cause errors when doing certain thing (e.g turning a square into a triangle, will make the triangle unselectable)

2. When making custom textures, the image size MUST be a power of 2...

2
4
8
16
32
64
128
256
512
1024
...

So you image size can be for example...
1024 x 1024 or 512 x 8

but both numbers have to be a power of 2.
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Post by t3vY » June 27th, 2006, 12:47 pm

so this was the error ? sucha small mistake : :)

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Post by Soviet » June 27th, 2006, 8:11 pm

well i dont use it to make triangles and stuff, only cut them down into smaller 4 sided figures, if i want to make a 3 sided figure i just do make arbituary sided or whatever
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Post by t3vY » June 27th, 2006, 10:32 pm

me again :oops: :shock:
i just want to ask how to make a killing platform (4 example if u fall from the roof on the ground that kills u)
...i tried with usage->tools-->kill and mine but it doesnt work for me :roll:
please help

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Post by Nightmare » June 27th, 2006, 11:03 pm

its simple :)
all you have to do is place the trigger brush where ever you want and right click on it in the 2D grid, then select trigger/hurt
by pressing N to open entitiy editor

key:dmg
value:1 - 100 (100 = Instant Kill)
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Post by t3vY » June 28th, 2006, 7:58 am

tnx !!! :D :D

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Post by t3vY » June 28th, 2006, 2:49 pm

guys i tried to make a pipe but dont know how..please help :oops:

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Post by Luke » June 28th, 2006, 4:09 pm

Start in top view, draw a square brush to the size you want the diameter of the pipe, then go to front or side view and make the brush to whatever length you want the pipe to be, now go to patch - primitives > cylinder, then you have a basic pipe :P

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Post by t3vY » June 29th, 2006, 8:07 am

tnx

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